cabfe

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I do use F6. And I use Windows 10, but anti-aliasing is indeed present.
Interesting. It doesn't work on my Win10. Maybe it's just my config then.
Anyway, it's handled by the OS (or more exactly, a specific DLL and apparently a specific graphic configuration somewhere else) so I'm not sure you can enable/disable it from the Ruby script alone.

Does the traditional Alt-Enter full screen mode do the same thing?
 

cabfe

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I don't know.
I have the exactly opposite result here, and I don't know how to *add* anti-aliasing to this script.
It's certainly an external cause.
 

Otto

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Sorry if this is already been adressed, I admit I just quickly ran trough 10 pages of topic and I didn't notice anything but I might have missed it:
are there script calls for the F6 function? I read that I can use Graphics.fullscreen_mode and/or Graphics.toggle_fullscreen to simulate the F5 button, but what about the F6 one?

Thanks for any reply
 

ekhartpl

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Code:
Graphics.toggle_ratio # switch to bigger screen
Graphics.ratio=(x) # set screen ratio (ratio = 3 to pseudo full screen?)
Graphics.toggle_border # turn border on/off
Graphics.toggle_fullscreen # fullscreen on/off

These are all script calls I found and saved up for future use (to some sort of options menu). #toggle_ratio is the F6 method, while #ratio=() lets you set it manually (so you can go from regular size window to spread full screen with one line of code)
 

Otto

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Thanks man, that's exactly what I was looking for :)
 

vudang110295

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@mjshi can i ask a question? sorry for my bad english but i got a error:eror.PNG
what should i do?
 

mjshi

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@vudang110295 You need F1AltEnterF12.dll I think. Here's one I ripped from a forum post, attached below. Put it in your System folder.

Now, it's been awhile and I'm not 100% sure where I got this dll originally. Maybe it was in the project I was provided, maybe I found it sketchily online. Not sure. Let me know if it causes any other issues.
 

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  • F1AltEnterF12.zip
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AstraliaAkuma

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Sorry I'm pretty new with this and I suck at programming n stuff,but I wanted to ask somethin: when I play a video if fullscreen, it stays in a corner (sorry for my terrible english,it's not my native language lol. Maybe the screenshot will be able to say what I cannot) Sorry again for the trouble >_< aaaaaaaa


There's probably an easy way to fix this buuut I'm too dumb to actually know it...

Again,sorry for the trouble I'm causing
 

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  • Screenshot (41).png
    Screenshot (41).png
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tale

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@AstraliaAkuma I tried something through event-

Event page 1
SmguPSa.png


Contents:
Script call-
Code:
Graphics.vx_fullscreen_mode
Play Movie
Control Self Switch: A= ON

Event page 2
uTkyCdy.png


Put a check for Self Switch A is ON

Trigger: Autorun

Contents:
Script call-
Code:
Graphics.toggle_fullscreen
Control Self Switch: B= ON

Event page 3
31enO6k.png


Put a check for Self Switch B is ON

Trigger: Autorun

Contents:
Script call-
Code:
Graphics.toggle_fullscreen

_______

If movie doesn't fit in the screen, you can change screen size of the video from this website:
https://video.online-convert.com/convert-to-ogv
 

AstraliaAkuma

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@AstraliaAkuma I tried something through event-

Event page 1
SmguPSa.png


Contents:
Script call-
Code:
Graphics.vx_fullscreen_mode
Play Movie
Control Self Switch: A= ON

Event page 2
uTkyCdy.png


Put a check for Self Switch A is ON

Trigger: Autorun

Contents:
Script call-
Code:
Graphics.toggle_fullscreen
Control Self Switch: B= ON

Event page 3
31enO6k.png


Put a check for Self Switch B is ON

Trigger: Autorun

Contents:
Script call-
Code:
Graphics.toggle_fullscreen

_______

If movie doesn't fit in the screen, you can change screen size of the video from this website:
https://video.online-convert.com/convert-to-ogv

Thank you 0w0
 

BCj

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So, I tried using this and I have a problem.
When I press f6 and the screen is x2, it renders jus fine.
When I press f5, my text gets distorted and my images have stray pixels.
Why is that happening?
 

Schenix

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O, very nice, must say my game looks much better with this. I use MV sprites, but I have to change the to the size of VX Ace ones so they don't display over tiles and stuff, looked kinda crappy, but with full screen, it looks a lot better.
 

slickdeath97

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So I need a bit of help. What script call do I use to put it in fullscreen mode without the borders? Thanks for the help.
 

Roninator2

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without the borders
You mean the black on both sides? This script doesn't do that (never worked for me anyways). You use ALT+ENTER to get full screen in widescreen mode. Which makes everything stretch.
 

Zeriab

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Go into your graphics driver settings and choose among your options.
I personally have the option for integer scaling which works really well for pixelart games.
 

slickdeath97

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Go into your graphics driver settings and choose among your options.
I personally have the option for integer scaling which works really well for pixelart games.
What? Mind explaining that?
 

Zeriab

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Here's a screenshot:
1617806870999.png
 

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