Fullscreen++

Andar

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Its the best full screen script, very thankz Zeus xD


Could u make it compatible with: Mouse System Buttons 2.5, please???
Well isn't it already compatible ?


Anyway there is nothing I can do in this script to make it more compatible, that's the others scripts that need to be modified. :/
@Diegobh
Unfortunately you're out of luck here. Due to the way RM handles data input, the mouse scripts have to be fit to the screen resolution and become more or less random devices if the resolution isn't one that was originally programmed in.


The following is a simplification (so please no comments from scripters who know the true facts please), but basically the mouse doesn't know any buttons, and the game knows nothing but the buttons. The mouse script only has the coordinates of the pointer and has to check which button is there on which screen, and then tell RM "I pressed this button". But the mapping of coordinates to button position needs to be done on the mouse script, and resizing the screen distorts that mapping completely...
 

Zeus81

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Graphics.fullscreen_mode
 

Nefertari83

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Thanks for the prompt anwer. If I replace the code in def command vollbild, then the game starts automatically in fullscreen.
But I want the player to have the choice to switch the fullscreen mode on or off. How can I achieve that.

Here the changes I made: Maybe I've made a mistake?

Code:
#--------------------------------------------------------------------------  # * [Vollbild] Command  #--------------------------------------------------------------------------  def command_vollbild    Graphics.fullscreen_mode    @command_window = Window_TitleCommand.new    @command_window.set_handler(:new_game, method(:command_new_game))    @command_window.set_handler(:continue, method(:command_continue))    @command_window.set_handler(:vollbild, method(:command_vollbild))    @command_window.set_handler(:shutdown, method(:command_shutdown))  end
 
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Zeus81

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Ok, I see what you want, you just have to do :

def command_vollbild  Graphics.toggle_fullscreen  @command_window.activateendNo need to re-create the window.
 

Nefertari83

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Great, it worked! :) Thank you very much! Merci beaucoup!
 

GR1ML0CK

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can't seem to remove this post. i posted it on the wrong page
 
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Funplayer

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Nice work.  If you don't mind, i'd like to integrate this with my windowed mode resize script.  Would that be alright?
 

Napoleon

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<removed>
 
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Zeus81

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Funplayer, ok.
 

GoroUnreal

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First of all, great script. Appears to work quite well. One thing I was thinking is if it's possible to show an image for the background as apposed to the black borders? Not sure if you've seen any older games that were remade or upscaled to widescreen resolutions that now have an image for the border to fill in the black bars. Stretching the background image would also be handy for handling any resolution without knowing the users resolution.
 

Zeus81

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Yes, I'll try to do it for the next update. ;)
 

GoroUnreal

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Awesome, i'll have to keep an eye out for it.
 

xonox

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Came across this script after learning that jerky fullscreen scrolling was not happenning under something older than Windows 8.  This absolutely fixed the slow full screen scrolling on my Windows 8 computer.

Thank you so much for sharing this script. 

I tried to understand exactly what it does by looking up the WIndows API documentation but i know nothing about this.  If i'm right, the new fullscreen mode disables the game windows and copies its content to another newly defined window ?  Is that so ?

Do you know why it fixes the slow scrolling of Windows 8 ?
 

Zeus81

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No, it hides the game window borders and title bar, then it resizes the game window (rpg maker automatically resize it's content) and it creates a new window filled with black for the background.


I've also noticed that I fall to 30fps on vx/vxace fullscreen but no idea why.
 

Mugii

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I wonder, can Fullscreen++ resize movies when played? Cause It seems to be having a problem where clips just get align to the very top but not resized according to the resolution.
 

Zeus81

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Yes I just tryied and indeed it doesn't work, but I can't do very much about it.


I'll try to update my video script to make it vx ace compatible.
 

Mugii

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That would be freaking fantastic! If you could post here or PM me the link to it when your done porting it over to vx ace that would be absolutely brilliant! :D
Thanks Zeus! :D
 

GR1ML0CK

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is it possible to have this work when pressing Alt + Enter, because that is the standard for most programs. I think most ppl would automatically go for pressing Alt+Enter when playing and with this script enabled it causes errors doing that. I don't think anyone would think to press F5 as it is generally just a refresh hot key. There could be an in-game msg that says to hit f5, but i find myself hitting alt+enter still out of habit. 
 

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