Black bars like that depend on the monitor's aspect ratio.The black bars at the top and bottom are gone, but not the ones on the left and right. Is this script supposed to get rid of them too, or is that even possible given the engine?
BUMP! for this statement right here! I've used your script in VX and I LOVED IT, please update it to that it does the same thing for ace!Yes I just tryied and indeed it doesn't work, but I can't do very much about it.
I'll try to update my video script to make it vx ace compatible.
AWESOME! and works great! thanks!I've already updated it : http://forums.rpgmakerweb.com/index.php?/topic/6392-zeus-video-player/?p=211381
That is most probably a grafic driver issue, not something that can be changed in RM.When i Enter full screen.. The game keeps flickering/blinking.. How can i modify this..
I kept the resolustion what was in the script 640x480.. I tried it so I hitted Playtest F12. The game kept flickering.. My normal screen from my laptop is 1366x786. I Changed the script to that resolution and It kept Flickering.That is most probably a grafic driver issue, not something that can be changed in RM.
But to find the real cause for the flickering, we would need more info about the game in question - what resolution is it set to without full screen (default or did you use scripts to increase to 640x480), and about your hardware (what physical resolution has your monitor)?
I have not changed anyone movement speed It is all on the default.. 3 : x2 SlowerIs there any event that reduces the player's move speed?
There is a bug with reduced move speeds (and a script as a bugfix), but that jittering will only happen if you've reduced speed to 1.
If there is no speed reduction, then I suggest updating your chipset drivers and your grafic drivers...
Bump for the images instead of black bars! And major thanks for such an awesome script! I gave it my best shot trying to mod your script myself to have image bars instead of black bars, but I couldn't quite figure out how the win32api LoadBitmap would work, or if that's even the correct method. Regular Cache.normal_bitmap methods didn't work because you have to contents.blt or something to that effect, and it doesn't look like contents has been initiated yet. I'm game for trying again if someone can point me in the right direction of how to use the win32api to load in an image in one of the graphics folders. Maybe even using a CreatePatternBrush instead of a solid brush, but I'm not sure how to get the image loaded into a bitmap in a way that you can pass it into that method. Any assistance would be much appreciated.First of all, great script. Appears to work quite well. One thing I was thinking is if it's possible to show an image for the background as apposed to the black borders? Not sure if you've seen any older games that were remade or upscaled to widescreen resolutions that now have an image for the border to fill in the black bars. Stretching the background image would also be handy for handling any resolution without knowing the users resolution.
Awesome. Looking forward to it. Many much thanks!I'll do it so don't bother yourself.![]()
Hello just a quick question! Is there a way to make it automatically fullscreen from starting the game (the one with F5 and not the alt+enter effect)?
Fullscreen=1FullscreenRatio=1WindowedRatio=1