- May 24, 2014
- Reaction score
Well that is a hard question imo. The way I personally read the definitions I'd say that the project itself is a derivative work. According to the cc-sa section 1b: just adapting the work alone counts as a derivative work. I presume adding a script to your project = adapting?You're also misreading the license -- a derivative work would be if you took the Fullscreen++ script and modified it. Including it in another work does not mean that the entirety of the work is automatically derived from one component of it.
You can't do that, it would first need to disable for real the built in ALT+ENTER command but it's kinda hard coded so that's not that simple.Helo, great script!
New here and i have a simple question. I tried to make the script the default fullscreen by changing the input to ALT+ENTER but it didn't worked (error message). Am i doing it wrong ?
Don't worry you can use it.As mentioned before. I also have major problems with the CC-SA license. SA is not usable, way too risky.
Basically we can not use this in our projects without stamping our entire project including all assets/code as SA as well.
So now I have to ask: can I use this in my commercial project (without changing any of my other licenses) if I give you credit?
1. My project has different licenses including ones that are not compatible with SA like the "all rights reserved".
2. I will not redistribute the source code.
3. I will modify it a bit to make it compatible with my other scripts. But only for my own project and those changes will not be shared (unless you want me to but I don't see why).
4. I didn't notice the SA license before. Is it new?
The problem is, when I hit no in the options menu, turning the switch off, the game remains in fullscreen mode, however f5 still works.Graphics.fullscreen_mode
Unfortunately you're out of luck here. Due to the way RM handles data input, the mouse scripts have to be fit to the screen resolution and become more or less random devices if the resolution isn't one that was originally programmed in.