- Joined
- Apr 22, 2017
- Messages
- 229
- Reaction score
- 29
- First Language
- Not English
- Primarily Uses
- RMMV
hey guys,
Im currently experimenting with functions in rpg maker mv, and ive stumbled upon something that i dont understand.
the console.log script, which is for exit event processing(which returns true btw) seems to still end the event, even when its in console.log - While i thought that things in console.log() didnt have any impact besides showing the contents in console log? Could someone explain to me how this is possible?
Im currently experimenting with functions in rpg maker mv, and ive stumbled upon something that i dont understand.
Code:
◆Script:"use strict"
: :var labelName = "6";
: :for (var i = 0; i < this._list.length; i++) {
: : var command = this._list[i];
: : if (command.code === 118 && command.parameters[0] == labelName) {
: : this.jumpTo(i);
: : }
: :};
◆Script:console.log(this.command115())
◆Label:5
◆Play SE:Blow3 (90, 100, 0)
