RPG Maker Forums

hey guys,

Im currently experimenting with functions in rpg maker mv, and ive stumbled upon something that i dont understand.
Code:
◆Script:"use strict"
:      :var labelName = "6";
:      :for (var i = 0; i < this._list.length; i++) {
:      :  var command = this._list[i];
:      :  if (command.code === 118 && command.parameters[0] == labelName) {
:      :    this.jumpTo(i);
:      :  }
:      :};
◆Script:console.log(this.command115())
◆Label:5
◆Play SE:Blow3 (90, 100, 0)
the console.log script, which is for exit event processing(which returns true btw) seems to still end the event, even when its in console.log - While i thought that things in console.log() didnt have any impact besides showing the contents in console log? Could someone explain to me how this is possible?

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