WidgetKitty

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Hello guys~!

I just made this tonight, edits from the included tileset; needed some "chests" in houses for a theft side quest I'm building. You can use these to hide gold and items among the common indoor furniture, and animate the drawer/lid/items disappearing.

No need for credit whatsoever, this won't be in my final game, only upcoming demos. Feel free to use these for whatever you like!

*Note that 3, 4, and 5 are the bottom pieces of shelves from the standard Indoor and Dungeon tilesets.

!Chests Furn.png

EDIT: Might as well attach the new files here too:
 

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  • !Chests on Wheels.png
    !Chests on Wheels.png
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GammaVector

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Oh! These are so cool! I love the things vanishing off shelves/bookshelves. How clever!
 

Lady_JJ

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Very nice. Thanks for sharing. :)
 

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Glad to announce:
Released a plugin mod for MV: SelectMultipleTargets v3.0 (mod of original by Zevia)

port to MZ is following

1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol

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