Further game data compression?

02Aya

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Hello, everyone, I would like some help/advice please ><
My first completed rpg game was a visual novel, it had voice acting, screenshot scenes of 3d models used, and it ended with a video. I was learning as I made it, so only about halfway through did I think to render the screenshots into smaller files. I didn't use any of the sprites, ect, that come with rpg vx ace, and I feel all that data + voice recordings + original music + large data screenshots, and ending animated video are what resulted in a 1hour-ish long game that took about that long to download.

I have a few questions that all relate to eliminating extra data, to help further compress a game? I mostly ask this because in my current project I will have voice acting with several short scenes, both animated and made with directed sprites. There is original music for it to.

Questions:
1- What is the smallest picture format rpg maker can use, that won't look crappy?
2 - What is the smallest video format rmvx can use, but also maintains good quality?
3 - What is the smallest audio format vx can use that still sounds good?
4 - Is there anyway not to compress unused data? (example: textures, character pictures, buildings, sfx, ect)
 

mlogan

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I've moved this thread to VX Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

02Aya

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Thank you so much! >< I'm sorry...
 

Eviticous

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1- What is the smallest picture format rpg maker can use, that won't look crappy?
2 - What is the smallest video format rmvx can use, but also maintains good quality?
3 - What is the smallest audio format vx can use that still sounds good?
4 - Is there anyway not to compress unused data? (example: textures, character pictures, buildings, sfx, ect)
- Video ... I would say is a mp4 thats been through adobes media encoder. (for example iphone video sent through the encoder can go from 6 gigs to 2 for youtube)
- PNG is the smallest and the best. Avoid Jpeg or gifs if you can.
- MP4 .... Maybe ogg ?? Do some research, I think its own of those.
- I believe there is a way to have the game, when its time to "deploy" remove unused assets. If not you can delete them your self.
 

02Aya

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Thank you so much! ...sorry to respond so late...
 

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