RPG Maker Forums

Hi everyone!
(I'm italian, it's my first time i'm post here. Sorry for some grammar error -_-" )

I'm working on a Pokémon-style game and... a fusion system!
Actually I've found Monster Fusion System v1.10 by AwesomeCool but there is a problem and I can't solve this with my poor script skills...

Anyway,


To explain my problem I will use an example.
We have two monsters fuseable. Monster X and Y. With this two I create their fusion: monster Z.
Now, I still have a chance to add to my group another monster X (or Y) to make another fusion.
When I open the fusion menù, after creating Z and X have recovered another monster, the problem occurs: the menu displays the monster X as is ready to be fused without I have selected it and I can't make nothing at this point. (For example, if the team had monster X and Y I would see both selected without being able to do anything else and the other monsers can only be added to Z list).

I know that the script was not created for this type of situation but I wanted to speak to you to see if there is any way to fix or at least work around the problem because this is really the script that I could use. For further explanations, tips, alternatives write me!

(I hope to be in the right section) Thank you in advance

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,050
Messages
1,018,548
Members
137,835
Latest member
yetisteven
Top