[FWS]Video Setting in Option Menu

Discussion in 'JS Plugins In Development' started by Meuhmeuh, Oct 26, 2015.

  1. Meuhmeuh

    Meuhmeuh Villager Member

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    FWS_VideoConfig.js 0.1.0

    Meuhmeuh - Fullwild Studio Team

    Introduction

    Hello guy !

    This is my first plugin on RPGMaker. Don't hesitate to give me feedback  :D

    This plugin is in development most feature are here, but i need lot's of work on it to be perfect.

    Use at your own risk.

    This plugin no longer need Yanfly Core plugin, i've made my own core plugin. Anyway you can put Yanfly with it.

    Features

    This plugin add an in-game menu under option, to configure video settings.

    You can select your Resolution and if you want to the game to be in fullscreen.

    In Fullscreen mode, the game take the best resolution of one screen on your computer.

    Example : If your computer resolution is 1920x1080. If you put your game resolution to 816x624 and  fullscreen mode to true, the game will start in fullscreen at 1920x1080 resolution.

    The difference with the window rezise, it's that with this plugin your sprite won't be upscaled to feet the game screen.

    In 1920x1080 Res

    [​IMG]

    In default 876x614 Resolution, with window scale.

    [​IMG]

    Planned

    - Adding a popup message to notice player that when you change resolution you need a game restart.

    - Help messages about each options.

    - Language support - Done

    - Improve performance in High Resolution

    - Blocking Window Resize and Fullscreen mode.

    How to Use

    Like any other script.

    - Put the file in the your/game/folder/js/plugin/

    - You'll need FWS_Core.js too.

    In Editor you have some options: 

    - screenWidth : Number, It's the default size for the game to be started.

    - screenHeight : Number, It's the default size for the game to be started.

    - fullscreen : Boolean, true= the game wil start by default in fullscreen mode.

    Script

    You can get it on GitHub Gist :

    FWS_Core.js

    https://gist.github.com/lagonnebula/2150bd17de03e474700f

    FWS_VideoConfig.js

    https://gist.github.com/lagonnebula/371af6cc05090f3e1e6b

    FAQ

    Q: Crap text options are in french  ;_;

    A: Im planning to add language support, for now you can edit the script near line 35, you only need to put your own sentence

    Q: How can i change language ?

    A: There is an option in the FWS_Core, that permit you to select language. Currently supported : fr-en

    Q: Can i add more resolution support ?

    A: Yes you can ! in javascript array format near line 44, FWS.commonScreenResolution

    Credit

    - Meuhmeuh

    :rock-left:

    Feel free to use this plugin is commercial and non-commercial use. 

    In case of commercial use, send me a message and if you want a free copy of your game, i would enjoy playing it.

    :rock-right:
     
    Last edited by a moderator: Nov 3, 2015
    #1
  2. Shaz

    Shaz Veteran Veteran

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    Is this plugin complete, or in development?  If complete, can you please post it in the JS Plugin Releases forum, checking the pinned threads for formatting requirements?
     
    #2
  3. Meuhmeuh

    Meuhmeuh Villager Member

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    The plugin isn't completed right now, but have the basics mechanic.

    I need more improvement and all.

    I put it for people to give me feedback and stuffs like that since im pretty new in RPGMaker plugin, i would love somes.
     
    #3
  4. Edelplastic

    Edelplastic Villager Member

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    Not working. I only get a black small Window and the Game not loading. I also can´t open the Developer Console to view the Problem, but i think the Problem is, that you already can change the Resolution in the Yanfly Core.
     
    Last edited by a moderator: Nov 1, 2015
    #4
  5. sbloom85

    sbloom85 Veteran Veteran

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    Yes, but you can't change it in-game.

    Pretty good so far. Can't wait to see it actually change the game's resolution.
     
    Last edited by a moderator: Nov 2, 2015
    #5
  6. Meuhmeuh

    Meuhmeuh Villager Member

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     A little edit !

    This plugin don't need Yanfly Core anymore (work with it anyway). I've made my own core for all of my plugins.

    I started a language support. You can change the language with the FWS_Core options. Language supported for now : "en", "fr".

    You can easily add language, just check the plugins file near the first lines.

    I fixed issue with the blackscreen on start. It because myplugin work with ConfigManager that store value. I the start of the game i load value, but with no config file it can't works haha
     
    Last edited by a moderator: Nov 3, 2015
    #6
    Edelplastic likes this.
  7. Sakif X9

    Sakif X9 Level 99 Persona User Veteran

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    I get a black screen
     
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  8. Nocturnic

    Nocturnic Designer and Story Writer Veteran

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    You have no idea how many lives you will save, can't wait for this to be finished :D
     
    #8
  9. Meuhmeuh

    Meuhmeuh Villager Member

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    Hello, Can you add YEP_CoreEngine at the top of the plugin list and put the "Open console" option to true.


    And put the output of the console here ?


    I got some issus when im in fullscreen with max resolution, i got some blink im trying to figure out where does it come from :/ ( i thing it's cuz of the number of tiles to update)
     
    Last edited by a moderator: Feb 4, 2016
    #9
  10. Sakif X9

    Sakif X9 Level 99 Persona User Veteran

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    the console wont even load,   when I take it out, it loads fine
     
    #10
  11. Meuhmeuh

    Meuhmeuh Villager Member

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    Which plugin do you have loaded ?
     
    #11
  12. Moo

    Moo Veteran Veteran

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    Hello All


    I'm french new user and I try to use the plug-in for video config menu... but the new line in Options menu not appear, It's like no change have made...


    Can you help me ?

    Of course I install the two plug-in, add then to my project and activated.


    Ooops sorry I up the core in first place, but now I have a black screen...



    Thank by advance.
    regards
     
    Last edited by a moderator: Jun 27, 2016
    #12

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