astracat111

Astra Cat
Veteran
Joined
Jun 16, 2015
Messages
207
Reaction score
117
First Language
English
Primarily Uses
Does anyone have a contact with FenixFyreX? I tried reaching him by email and PM nearly 2 months ago, but none of them did the trick.
Good point, I couldn't contact him 2 months ago when I started my Launcher. I would have used his script, but it had a bad problem with Fullscreen++ so I went with Super Simple Mouse script instead and disabled keys myself.
 

dax

Veteran
Veteran
Joined
Jul 17, 2015
Messages
46
Reaction score
4
Primarily Uses
I'm using this script along with Fullscreen++ with no problems. Could you elaborate?

I'm also not sure what keys have you disabled from the mouse script, do you mean the various alt+enter, F12 etc? If so, how?
 
Last edited by a moderator:

astracat111

Astra Cat
Veteran
Joined
Jun 16, 2015
Messages
207
Reaction score
117
First Language
English
Primarily Uses
I'm using this script along with Fullscreen++ with no problems. Could you elaborate?

I'm also not sure what keys have you disabled from the mouse script, do you mean the various alt+enter, F12 etc? If so, how?
I disabled Alt+Enter, F12 and F12 through a Launcher written in C++. I believe that FyxInput does the same thing, but FenixFyreX has used a DLL. 
 

dax

Veteran
Veteran
Joined
Jul 17, 2015
Messages
46
Reaction score
4
Primarily Uses
Oh all right, that's out of my league. What about the fullscreen++ problems?
 

Sixth

Veteran
Veteran
Joined
Jul 4, 2014
Messages
2,162
Reaction score
822
First Language
Hungarian
Primarily Uses
RMVXA
@dax


The problem is that you try to use that crappy event command... It is not the best choice, even without this script.


You should use the script event command in the conditional branch and enter:

Input.trigger?(*keycode goes here*)Basically, use the provided script calls in this script instead of using that event command.
Unfortunately, after using this script for a long time, I found out that it turns itself off for some reason after a longer frame-skip (which can happen in numerous ways), and the only buttons which can be pressed are the ones which I actually disabled instead of the one left enabled. It happens a lot of times on my laptop due to it's HDD loading time (slows down sometimes on heavier usage >.>).


I was forced to delete this script in my game and made my own 'trigger_any?' method with another keyboard script because of this bug. >.>


Btw, anyone else got this bug?


I also could not contact FenixFyreX. Sent him a PM ~4 weeks ago, no response.
 

astracat111

Astra Cat
Veteran
Joined
Jun 16, 2015
Messages
207
Reaction score
117
First Language
English
Primarily Uses
I also could not contact FenixFyreX. Sent him a PM ~4 weeks ago, no response.
I also could not contact FenixFyreX. Sent him a PM ~4 weeks ago, no response.

He's unavailable at the moment. Has not been around here for a while it seems.
 

LouisCyphre

Villager
Member
Joined
Aug 2, 2012
Messages
16
Reaction score
3
First Language
English
Primarily Uses
I disabled Alt+Enter, F12 and F12 through a Launcher written in C++. I believe that FyxInput does the same thing, but FenixFyreX has used a DLL. 
I'm terribly interested in pursing something like that. Everything I've tried has only been able to disable the left ALT key and I'm at the end of my wits. 
 

Rikifive

Bringer of Happiness
Veteran
Joined
Jun 21, 2015
Messages
1,441
Reaction score
680
First Language
Polish
Primarily Uses
Other
Aw balls, so many input scripts/systems...


The demo is mind blowing!


- It works perfectly (so far) Encountered heavy issue:


  Sometimes, when entering battle, game crashes while you're holding 'input' (for example arrows)


  I think 'holding/pressing' keys during transition interrupts I don't know.. loading/interpreter, because the crashes are happening in various places - most of the time it's in Window_Selectable - I was searching for the source of problem and it took me some time, but the issue stopped when I removed your system. Instead of that I installed back Dekita's and error stopped popping out. I tried to recreate that error in blank project, but with no use, so I really can't tell more about the problem.


- (I hope changing files (for .dll and .so) directory to "/System/..." is not illegal =3) Crashing my game is illegal. ( ͡° ͜ʖ ͡°)


- No unwanted changes (so far) Game crashes - that's an unwanted change. ( ͡° ͜ʖ ͡°)


I guess I'll stick to that for now, since it works and not changes anything in the deeps. Or nope, I can't. ( ͡° ʖ̯ ͡°)


I guess it's not possible to make it 'see' two controllers? (with separate buttons for each controller) - - - And I see the author is offline for quite long time... Well...





#Heavily edited post.





I've restarted my project and giving it a second try. I hope the issue was from my side. ^^
 
Last edited by a moderator:

Matt Beer

The Friendly Dev That Could
Veteran
Joined
Jan 16, 2014
Messages
117
Reaction score
120
First Language
English
Primarily Uses
Anywhere that I can still download this? The download link is dead :( Sorry to necro post.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,050
Members
137,571
Latest member
grr
Top