@dax
The problem is that you try to use that crappy event command... It is not the best choice, even without this script.
You should use the script event command in the conditional branch and enter:
Input.trigger?(*keycode goes here*)Basically, use the provided script calls in this script instead of using that event command.
Unfortunately, after using this script for a long time, I found out that it turns itself off for some reason after a longer frame-skip (which can happen in numerous ways), and the only buttons which can be pressed are the ones which I actually disabled instead of the one left enabled. It happens a lot of times on my laptop due to it's HDD loading time (slows down sometimes on heavier usage >.>).
I was forced to delete this script in my game and made my own 'trigger_any?' method with another keyboard script because of this bug. >.>
Btw, anyone else got this bug?
I also could not contact FenixFyreX. Sent him a PM ~4 weeks ago, no response.