- Joined
- Nov 28, 2014
- Messages
- 39
- Reaction score
- 29
- First Language
- English
- Primarily Uses
- RM2k3
Disclaimer: This game makes indirect references to serfdom (government) and doctrine (religion). If the implication of autocracy (dictatorship) in any way upsets you, turn back now.
G
"We live an ordinary life in an ordinary city that is governed by an ordinary man. On all sides of this city is the Tide, an entity that comes and goes, each time taking one or more of our citizens away from us. We've come to expect that we will one day be taken away by the Tide, so most of us don't live in fear of it as we understand its inevitability. Some speculate that the G man, the one who governs our city, controls the Tide and uses it to sustain his own utopian society, while others receive gifts from this man that draw them closer to him. Nobody knows the source of his power or what exactly he looks like, all we know is that we are eels and we alive."
G was an experiment into the surreal, an artistic foray into self-expression and what I believed to be the extent of the human condition. I prided myself on its use of completely custom resources and its insistence on inclusiveness and balanced perceptions of the powers that govern our own world. In recent times, I've had to question my own view of this creation; if how I went about it properly expressed the level of my creative maturity or if I had made a misstep by resting on the strange and its ability to sell a product.
For those who engage with this game, I feel inclined to inform you that, while it is very possible to complete the game in a matter of minutes and in roughly 1,000 moves, G is in no ways a game that holds your hand. As is the expectation of the genre itself, you are to activate key points on your own and use context clues to solve the riddles of each quadrant of the city. Only by solving these riddles will you be allowed an audience with the G man himself and be given his insight into what exactly this world means, the pieces of the puzzle that've been denied you since the beginning.
There are multiple endings that all revolve around a single choice, with one particular ending being the true ending that I intended for the player to view. It's my recommendation that you don't save after you find what you believe to be the pivotal choice if you wish to pursue each ending.
Screenshots





Game Download
View attachment G.zip
G
"We live an ordinary life in an ordinary city that is governed by an ordinary man. On all sides of this city is the Tide, an entity that comes and goes, each time taking one or more of our citizens away from us. We've come to expect that we will one day be taken away by the Tide, so most of us don't live in fear of it as we understand its inevitability. Some speculate that the G man, the one who governs our city, controls the Tide and uses it to sustain his own utopian society, while others receive gifts from this man that draw them closer to him. Nobody knows the source of his power or what exactly he looks like, all we know is that we are eels and we alive."
G was an experiment into the surreal, an artistic foray into self-expression and what I believed to be the extent of the human condition. I prided myself on its use of completely custom resources and its insistence on inclusiveness and balanced perceptions of the powers that govern our own world. In recent times, I've had to question my own view of this creation; if how I went about it properly expressed the level of my creative maturity or if I had made a misstep by resting on the strange and its ability to sell a product.
For those who engage with this game, I feel inclined to inform you that, while it is very possible to complete the game in a matter of minutes and in roughly 1,000 moves, G is in no ways a game that holds your hand. As is the expectation of the genre itself, you are to activate key points on your own and use context clues to solve the riddles of each quadrant of the city. Only by solving these riddles will you be allowed an audience with the G man himself and be given his insight into what exactly this world means, the pieces of the puzzle that've been denied you since the beginning.
There are multiple endings that all revolve around a single choice, with one particular ending being the true ending that I intended for the player to view. It's my recommendation that you don't save after you find what you believe to be the pivotal choice if you wish to pursue each ending.
Screenshots





Game Download
View attachment G.zip
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