G

Corfaisus

RTP Enthusiast
Veteran
Joined
Nov 28, 2014
Messages
39
Reaction score
29
First Language
English
Primarily Uses
RM2k3
Disclaimer: This game makes indirect references to serfdom (government) and doctrine (religion). If the implication of autocracy (dictatorship) in any way upsets you, turn back now.


G


 


"We live an ordinary life in an ordinary city that is governed by an ordinary man. On all sides of this city is the Tide, an entity that comes and goes, each time taking one or more of our citizens away from us. We've come to expect that we will one day be taken away by the Tide, so most of us don't live in fear of it as we understand its inevitability. Some speculate that the G man, the one who governs our city, controls the Tide and uses it to sustain his own utopian society, while others receive gifts from this man that draw them closer to him. Nobody knows the source of his power or what exactly he looks like, all we know is that we are eels and we alive."


G was an experiment into the surreal, an artistic foray into self-expression and what I believed to be the extent of the human condition. I prided myself on its use of completely custom resources and its insistence on inclusiveness and balanced perceptions of the powers that govern our own world. In recent times, I've had to question my own view of this creation; if how I went about it properly expressed the level of my creative maturity or if I had made a misstep by resting on the strange and its ability to sell a product.


For those who engage with this game, I feel inclined to inform you that, while it is very possible to complete the game in a matter of minutes and in roughly 1,000 moves, G is in no ways a game that holds your hand. As is the expectation of the genre itself, you are to activate key points on your own and use context clues to solve the riddles of each quadrant of the city. Only by solving these riddles will you be allowed an audience with the G man himself and be given his insight into what exactly this world means, the pieces of the puzzle that've been denied you since the beginning.


There are multiple endings that all revolve around a single choice, with one particular ending being the true ending that I intended for the player to view. It's my recommendation that you don't save after you find what you believe to be the pivotal choice if you wish to pursue each ending.


Screenshots


G Church.png


G City.png


G Cliff.png


G Ship.png


G Cops.png


Game Download


View attachment G.zip
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,019
Members
137,564
Latest member
McFinnaPants
Top