chocopanda

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i don't why but the fog in not moving x or y after the update..

EDIT: only the map note tags can make the fog move but not the plugin commands
 

Gabe

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Hi Gabriel! I'm new to RPG Maker, where do I get the fog footage from? Thanks ....

Image editors like Photoshop or Gimp have options to generate fog images, for example. Also I believe that there are packages with this type of content, the MV Trinity resource pack is one that I remember now.
In addition, a google search for "RPG Maker Fog" should return good results.

i don't why but the fog in not moving x or y after the update..

EDIT: only the map note tags can make the fog move but not the plugin commands
The plugin commands also work. If in doubt read the plugin documentation.
 

oriongates

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Hi Gabriel! I'm new to RPG Maker, where do I get the fog footage from? Thanks ....

You have to create or find your own images. The plugin just puts them into the game and controls opacity, blending and movement.

Thanks for the issue. The plugin is compatible with any resolution. I updated the plugin, please download it again and tell me if it will work correctly.

Still seems to be causing a problem I'm afraid. I attached the fog image, let me know if I'm missing anything.
 

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  • !fog5.png
    !fog5.png
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Gabe

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You have to create or find your own images. The plugin just puts them into the game and controls opacity, blending and movement.



Still seems to be causing a problem I'm afraid. I attached the fog image, let me know if I'm missing anything.
It's all right here. I changed a line of the plugin, update your version again and tell me if it’s how you want it.
1600710245808.png
 

oriongates

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Awesome, seems to work now!
 

RK DracoRoy

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Fog of War was something I wanted at one point in MV but I'm thankful for this one here. I'm using the fog image from above though I'll try looking for one that covers like the whole screen.

I have a suggestion, there should be a plugin command to have you change the opacity of the current fog ID, and let it be by frames as an option or instantly. I'm intending on a Torch item with a common event that helps lessen the fog for a limited time since this is doing wonders here.
 

Gabe

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Awesome, seems to work now!
Great!


Fog of War was something I wanted at one point in MV but I'm thankful for this one here. I'm using the fog image from above though I'll try looking for one that covers like the whole screen.

I have a suggestion, there should be a plugin command to have you change the opacity of the current fog ID, and let it be by frames as an option or instantly. I'm intending on a Torch item with a common event that helps lessen the fog for a limited time since this is doing wonders here.
It's a good suggestion. I put it on my list, I'll implement it in the future.
 

SolonWise

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Hello there, it looks like a nice plugin, but I think I did something wrong while downloading it. When I load it in the RPG Maker MZ, this happens, and this had happened with other plugins as well. Can someone tell me what I did wrong?

Sem título.png
 

Gabe

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Hello there, it looks like a nice plugin, but I think I did something wrong while downloading it. When I load it in the RPG Maker MZ, this happens, and this had happened with other plugins as well. Can someone tell me what I did wrong?

View attachment 163908
On the Github page you need to click on the Raw button. After that, save it.
 

Nekohime1989

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It seems the blend modes are wrong,
they should be
normal, add, multiply, and screen. (nothing else works as far as I know)

Also seems to return a syntax error (in a blank project)

rmmz_managers.js:2030 SyntaxError: Unexpected token u in JSON at position 0
at JSON.parse (<anonymous>)
at Spriteset_Fog.createFog (GabeMZ_FogEffects.js:472)
at Spriteset_Fog.createFogList (GabeMZ_FogEffects.js:455)
at Spriteset_Fog.initialize (GabeMZ_FogEffects.js:441)
at new Spriteset_Fog (GabeMZ_FogEffects.js:432)
at Spriteset_Map.Spriteset_Base.createFogLayer (GabeMZ_FogEffects.js:536)
at Spriteset_Map.createWeather (GabeMZ_FogEffects.js:547)
at Spriteset_Map.createLowerLayer (rmmz_sprites.js:3367)
at Spriteset_Map.Spriteset_Base.initialize (rmmz_sprites.js:3124)
at Spriteset_Map.initialize (rmmz_sprites.js:3345)
 
Last edited:

Gabe

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It seems the blend modes are wrong,
they should be
normal, add, multiply, and screen. (nothing else works as far as I know)

Everything works correctly in all my tests. But I'll take a look

Also seems to return a syntax error (in a blank project)

rmmz_managers.js:2030 SyntaxError: Unexpected token u in JSON at position 0
at JSON.parse (<anonymous>)
at Spriteset_Fog.createFog (GabeMZ_FogEffects.js:472)
at Spriteset_Fog.createFogList (GabeMZ_FogEffects.js:455)
at Spriteset_Fog.initialize (GabeMZ_FogEffects.js:441)
at new Spriteset_Fog (GabeMZ_FogEffects.js:432)
at Spriteset_Map.Spriteset_Base.createFogLayer (GabeMZ_FogEffects.js:536)
at Spriteset_Map.createWeather (GabeMZ_FogEffects.js:547)
at Spriteset_Map.createLowerLayer (rmmz_sprites.js:3367)
at Spriteset_Map.Spriteset_Base.initialize (rmmz_sprites.js:3124)
at Spriteset_Map.initialize (rmmz_sprites.js:3345)

The JSON errors are usually incomplete or incorrectly configured plugin parameters.
 

Nekohime1989

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@Gabe
The blend mode restriction has to do with WebGL. Anything else will silently act as normal. Documentation can be found in Pixi.js.

These are my plugin parameters
1603028383169.png
1603028410793.png
 

Jennavieve

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Just tried this out and it worked flawlessly for me. Super easy to use too. Thank you so much!
 

remainderstudios

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does not work for me, help me please.

I follow each of his steps on youtube tutorial, the picture fog is 816x624 png but when I start the game, it does not show the fog, What am I doing wrong?

thanks.
 

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