RMMZ Gacha RPG Maker game?

rue669

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My guilty pleasure is gacha games. I freaking love them. My iPad gets the most play out of my consoles and Steam Deck.

I've always wanted to make a gacha game using RPG Maker. The thing about it is that it would be A LOT of work, since most gacha games are updated every week with new content, and there's obviously an emphasis on rolling for characters and levelling them up.

I'm actually considering it with RPG Maker Unite since it seems to be very friendly toward porting on mobile. But I dunno. Gacha players are ruthless, but they also will try anything, and love a good story (FGO is a prime example of this), so it might work?

What do you guys think? Could it be done? Could it make sense? I know we don't have Unite yet, but it could probably also work with MZ. Or is it too...you know...unwieldy, so to speak?
 

TheoAllen

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Idk about other people, but I think gacha games are for social purposes.
- You have this, I don't have that. I have this, and you don't have it.
- Let us be a friend so we can borrow each other's units we don't have.
- "Look, I just pulled this SSR!"

This assumes the gacha items are unique, hard to get, have sentimental value, and only have a limited amount of tries. Unlike item drops which you can farm as much as you can.

Can you build a community around such kind of flexing?
 

Arthran

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You could definitely make a gacha game on MZ, and I wouldn't really classify it as something that's overly difficult to do. However, if you want it to have any multiplayer features, or if you want to try to monetize it heavily through microtransactions, I'd probably choose a different engine. The problem is that RPG Maker games are extremely easy to hack, so you'd have your work cut out for you if it's important to keep people from cheating.
 
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Aerosys

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Well, I once started making a Plugin for later updates/patches or DLC support. Micro-Transactions are nothing more than tiny DLCs. The idea is that you get a code from a webshop or gacha machine that you need to type into the game. The code itself is a URL that leads to a "hidden" webspace, so without having the code, it is impossible to get the DLC. This was important to me, given that people can hack the game as an RPG Maker game is just a web-browser game.

I stopped the development because this plugin was more difficult than other ideas I had, and I wanted to focus on other projects. But when you are interested, send me a PM, and I can send you code snippets, screenshots, etc., and maybe we will find an agreement.
 

kirbwarrior

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Could it be done?
updated every week with new content
Could a team of programmers, artists, and other essential workers for a gacha use RPG Maker to make one? Yes.

However;
Can you, a single person, manage to keep up with the constant demands required by a FOMO-breeding gambling simulator?
Do you want to walk through the eggshells of law with making one that every other gacha company has a team of lawyers to help them with?
Do you know how to deal with dataminers and other players that will do their best to strip your game apart?

Remember that a 'gacha' is only one part of the game, specifically the collection part. The rest of the game is already just a part of rpgs; story, music, art, mechanics, exploration, character interaction. If the goal is to make a gacha, to make money the way gachas make money, then look at the above questions. But if that isn't the goal, then you have a character recruitment system being dice rolls instead of interesting side quests.
 

BlackRoseMii

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I was thinking of something similar a while ago. But a more "friendly" version, where all the currency used for the gacha can be farmed in-game. So no real money involved (unless it's a paid game). Although I'm not sure if you can still call it a Gacha game.

As for the other features like the regular updates, you could do it in two ways.
1. Make an episodic game. Meaning you release parts of the game separately. Of course, that could mean you'd lose the characters you've pulled in the previous games. But I'm sure there are scripts/plugins out there that can do something about that.
Or 2. Make one game in chapters. That would solve the save problem, though it would also mean the game has an end (which is honestly not a big problem. I prefer games that have an end, Gacha included)

And as for limited banners/characters, you could either put only certain characters in the game (for option 1) or you could make only certain characters available during certain chapters (for option 2).

At any rate, I would actually be interested in a Gacha-like RPG maker game. I don't think I've seen one yet.
 

rue669

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Yeah,I would definitely make it more "friendly", where you can grind the currency to roll in-game (like Xenoblade Chronicles 2).
 

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