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Hello.
I got a script that allows the player to increase their stats with points. To acquire these points, i must make a script call setting the amount of points the player is receiving. However, i'd like it to work so that at every level the player gets a point. For that, i'm trying run a common event as a parallel process that checks the player level and grants him a point. Something like this:

The way it's presented here generates an infinite amount of points, this is just to illustrate the point.
I do not know to make it properly work. I know of a very tiresome workaround that would involve creating a parallel process-common event for every single level that would look like this:

I'd really appreciate any ideas!
I got a script that allows the player to increase their stats with points. To acquire these points, i must make a script call setting the amount of points the player is receiving. However, i'd like it to work so that at every level the player gets a point. For that, i'm trying run a common event as a parallel process that checks the player level and grants him a point. Something like this:

The way it's presented here generates an infinite amount of points, this is just to illustrate the point.
I do not know to make it properly work. I know of a very tiresome workaround that would involve creating a parallel process-common event for every single level that would look like this:

I'd really appreciate any ideas!
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