Gain Skills trhough TP?

NeoArashi

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Ok, so I though about having the characters gain skills in 2 ways for my game: Leveling up and by reaching 100 TP.

Having my characters gain skill trhough leveling up is mad easy. But I'm not sure about having them gaining skills trhough TP.  There would be 3 type of skill gained trhough TP

-Skill/Magic: The type of skill you actually use in battle, you know the typical ''Cure'', ''Double Strike'' or ''Fireball''

-Passive skills: Those typical permanent buffs. Think of the Augments in Final Fantasy XII: in that game, once you pay a certain number of Licence points, you get stuff like permanent rise in max HP or your potion heals more HPs

-Equipable skills: Instead of the accessory slot in my characters equipment, I was thinking of putting some equipable skills (Either action or passive): Like one character could have access to his ultimate move only if he equpis the skill, or he could have a skill that raises his/her HP by 50%

However, here's the catch: I would like every characters learn their own skillset that way and have them learn them in order (Pretty much like in Chrono Trigger) For example:

-I would like my Monk learn  (These skill are only example, not the actual name of the skills):  Strenth + 10 (Passive skill) > Meditation (action skill) > HP+10% (Equipable skill)  > Focus (Action skill) In that order every time he reaches 100 TP, then once he gets the skill, the TP resets.

Is there a way to do that without events?

There is one way I thought could work is that everytime you get 100 TP you get a character exclusive tradable item, and each time you get that item, you go trade that items to someone for the next skill you are to learn (In a way, that could also add a challenge, in which you could simply NOT trade your items for skills)

I will try experiencing, but is there an easy way to learn skills trhough TP (as in not too much script manipulation?)

ALSO

Something that would be nice is an AP system, like most Final fantasies. Where once you get enough AP, you get a new skill at the end of that battle, that could work too, if anyone has an idea how to do it.
 

Engr. Adiktuzmiko

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you can mimic FFX-2's AP system in which equips have abilities that you learn after gaining certain AP... you can also use yanfly's JP system as a payment system for skill learning... if you want to do things when you reach max state (HP or mp or tp) there's a script by tsukihime for that...

Is there a way to do that without events?
It's either script or events...
 
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NeoArashi

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''you can mimic FFX-2's AP system in which equips have abilities that you learn after gaining certain AP.''

Great How do you do that?

Oh and in my first post, I meant to do stuff without scrips. event is fine ;)

I don't know how to make downloaded scripts work after you download then :(
 

Chaos Avian

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@NeoArashi: What you're asking to do may actually be more difficult to event rather than scripts. Both Yanfly and Tsukihime's scripts are really user friendly (And ridiculously convenient...). Personally without scripts I wouldn't know how to create a reliable passive skill. But it's still you choice, if you find a way to event it that's great but a script route may be easier for now.
 

NeoArashi

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Cool. I managed to make my monk learn a skill trhough TP, now comes the hard part (for me)

Once the character learned the skill, how do I make the character' TP reset to 0 without the use of a skill?)

Also, since some skill will be learned trhough leveling up and some trhough TP, I'd like to have all the skill gotten trhough TP gained at level 1. Hoever, how do I manage to NOT make learned at the same time? If it gets too complicated, I'll just have them learned one level at a time at a time
 
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NeoArashi

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To make my previous post simplier, I'd like to have the first condition for a skill to have higher than 99 TP. But the second condition, if it's possible to put 2 for one skill is to have to have the previous skill learned. Like that:

(This only applies to skilled learned trhough TP_

Condition for skill 1: Get 100 TP

Condition for skill 2: Get 100 TP, Skill 1 must be learned

Condition for skill 3: Get 100 TP, Skill 2 must be learned

and so on.

How to add the second condition? Also, another question: I was able to have my character retain TP at the end of a battle, but I'd like to know if it's possible to reset the TP guague AS SOON as it hit 100, so my character won't learn everything in 1 turn?

EDIT: I was able to modify the script so that if a character get's 100TP, it will reset at the end of a turn. Now the only thing I need is that second condition thing.
 
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Tsukihime

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If you're talking about the learn condition formula you can write

Code:
a.tp == 100 && a.skill_learn?($data_skills[1])
To run when TP is 100 AND Skill 1 is learned.
 

NeoArashi

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If you're talking about the learn condition formula you can write

a.tp == 100 && a.skill_learn?($data_skills[1])To run when TP is 100 AND Skill 1 is learned.
Cool is [1] the name of the skill, or the number in the skill list?

Also someone mentioned a script for pasive skills, someone can tell me where to get it? I've managed to make a few yanfly script work, like the JP System, and the one that allow to learn skill trhough GP. However I'd like to have passive skills learned trhough that one, while using the TP system to learn action skills.
 

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