- Joined
- Sep 1, 2021
- Messages
- 3
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMZ
So I have this idea where the player starts each battle at level 1, but can gain XP during the battle. After the battle the player's XP is removed, meaning the next battle they will continue to be level 1. Enemies still level up like normal. The player has to use items, abilities not learned through leveling up, and other tricks in order to beat the tougher enemies. Most battles will have more then one enemy, so the player can kill the weaker enemies in order to level up and beat the stronger enemies.
Implementing this I think is simple; I just have to manually change the XP after killing the enemy, then reset the XP when the battle ends. Though I'm fairly new to RPG maker, so there may be some problem that I just don't see right now.
If anyone reading this has any cool ideas for this, let me know. Any ideas about skills, mechanics, enemy skills/behaviors, or anything else I would love to hear. I also want to hear if this is even a cool idea. Maybe this sounds boring to play, idk. I love writing stories and I want to make a fun experience, and my biggest struggle is finding that mechanic that would draw people in. Maybe this is it, maybe it isn't. I think it's a cool idea, but what do I know?
Right now I have some ideas, like letting the player summon allies that can attack for the player, but can also be attacked by the player so the player can gain XP. Also abilities/items that boost attack at low hp, that let the player survive at one hp, that boost XP, etc. I also had an idea where enemies later on could decrease the level of the player if they think the player's level is too high.
Implementing this I think is simple; I just have to manually change the XP after killing the enemy, then reset the XP when the battle ends. Though I'm fairly new to RPG maker, so there may be some problem that I just don't see right now.
If anyone reading this has any cool ideas for this, let me know. Any ideas about skills, mechanics, enemy skills/behaviors, or anything else I would love to hear. I also want to hear if this is even a cool idea. Maybe this sounds boring to play, idk. I love writing stories and I want to make a fun experience, and my biggest struggle is finding that mechanic that would draw people in. Maybe this is it, maybe it isn't. I think it's a cool idea, but what do I know?
Right now I have some ideas, like letting the player summon allies that can attack for the player, but can also be attacked by the player so the player can gain XP. Also abilities/items that boost attack at low hp, that let the player survive at one hp, that boost XP, etc. I also had an idea where enemies later on could decrease the level of the player if they think the player's level is too high.