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- Apr 29, 2015
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I am making a realistic style game where battles will be rare, and typically the enemies will flee when they have lost a certain amount of health. I want death to carry weight in this world, so the idea of my characters randomly killing wolves and bats seems counter to that.
I am wondering if there is any way to do this while still giving them battle exp and items. I like the idea of having a post battle status screen after each fight, but on my tests, it seems like forcing the monster to escape is the same as just aborting the battle.
I've tried a couple different things, but nothing seems to work. I can't find the answer anywhere. Am I missing something? Is there a way to do what I want, which is just to give players experience and items when an enemy flees? Or will I have to find another way?
Thanks for taking the time to look at my question! Any help is greatly appreciated!
I am wondering if there is any way to do this while still giving them battle exp and items. I like the idea of having a post battle status screen after each fight, but on my tests, it seems like forcing the monster to escape is the same as just aborting the battle.
I've tried a couple different things, but nothing seems to work. I can't find the answer anywhere. Am I missing something? Is there a way to do what I want, which is just to give players experience and items when an enemy flees? Or will I have to find another way?
Thanks for taking the time to look at my question! Any help is greatly appreciated!