- Joined
- Oct 13, 2012
- Messages
- 219
- Reaction score
- 9
- First Language
- English
I have been tinking with an idea of how best to give EXP to characters. Besides the normal way after combat, I have thought about making areas the player will venture through. At the end they get EXP based on that area.
I think it would mean breaking up a lot of areas into smaller parts. I want to make it so the player is not having to grind to face harder enemies.
Seeing if anyone has had worked on something like this before and what results they have had. I only just started to play with the idea.
I think it would mean breaking up a lot of areas into smaller parts. I want to make it so the player is not having to grind to face harder enemies.
Seeing if anyone has had worked on something like this before and what results they have had. I only just started to play with the idea.


