If the player has to grind to face stronger enemies there's something wrong with your EXP rates, not the EXP system itself. The classic EXP system works as long as you balance out your encounter's EXP rates well and assume the average player will only fight what appaears on his path, not counting optional content or backtracking. In fact, people who have played my game, continuously appear at higher levels than I expect them to be at specific points, and that's with using the classic RPG EXP system.
The classic EXP system works, because it is simple (it's the RPG Maker default), and because it caters to people who like to grind (but seriously, who even grinds in a free RPG Maker game?) while at the same time allowing your regular players to experience content at the normal, intended pace. As long as you balance out your EXP rates well, that is...
The classic EXP system works, because it is simple (it's the RPG Maker default), and because it caters to people who like to grind (but seriously, who even grinds in a free RPG Maker game?) while at the same time allowing your regular players to experience content at the normal, intended pace. As long as you balance out your EXP rates well, that is...
