- Joined
- Sep 25, 2015
- Messages
- 3
- Reaction score
- 1
- First Language
- English
- Primarily Uses
My current in-development game implements a duel system similar to the Suikoden series. Whereas the original Suikoden duels didn't award the winning duelist some sweet EXP, one RPG Maker 2000 game I've played, The Most Stupidest Game Ever, did. That game was my main inspiration for implementing.
The idea of gaining EXP outside of battle is viable for RPGs that have so many playable characters. Some players don't want to waste hours and hours manually grinding all playable characters to acceptable levels.
One way for a character to gain EXP outside battle is to get better and better at a certain specialization he/she is good at (not necessarily battle-oriented). This will work both story-wise and mechanics-wise. Story-wise, this enables character development. Mechanics-wise, this can unlock a hidden skill in battle or outside battle that is related to that specialization.
The idea of gaining EXP outside of battle is viable for RPGs that have so many playable characters. Some players don't want to waste hours and hours manually grinding all playable characters to acceptable levels.
One way for a character to gain EXP outside battle is to get better and better at a certain specialization he/she is good at (not necessarily battle-oriented). This will work both story-wise and mechanics-wise. Story-wise, this enables character development. Mechanics-wise, this can unlock a hidden skill in battle or outside battle that is related to that specialization.

