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- Jul 22, 2015
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Hi, I'm using Galv's animated battlers for my game and I think I got the hand of making battler sprites and the basics but I have a few questions about this script.
1. When my character gets a beneficial status, they go into an animation that indicates low health or a bad status, how do I stop the low health animation from playing when having beneficial status?
2. Is it possible to make big battlers? like boss battle type sprites?
1. When my character gets a beneficial status, they go into an animation that indicates low health or a bad status, how do I stop the low health animation from playing when having beneficial status?
2. Is it possible to make big battlers? like boss battle type sprites?
