- Joined
- Aug 7, 2018
- Messages
- 158
- Reaction score
- 45
- First Language
- German
- Primarily Uses
- RMVXA
Hello,
I have been messing around with the Character Effects script by Galv.
Link: https://galvs-scripts.com/2013/02/21/character-effects/
Now my problem is regarding the reflection options. The script natively allows changing a character's reflection, except this is a permanent change. I like that, but at some point I also need to undo that.
Example: the second actor changes outfits quite a lot due to transformation abilities, so when I change their actor graphic, the reflection will change accordingly. Let's call that the game's "default" state. After I use a scriptcall like
their reflection permanently changes to that graphic (the hooded figure in this example), as intended.
But how do I undo that? Because this change is permanent - even when I change the actor graphic, the defined reflection remains in place, and I want that removed once the "evil" reflection is no longer needed.
So I need a scriptcall to restore the default state.
I have been messing around with the Character Effects script by Galv.
Link: https://galvs-scripts.com/2013/02/21/character-effects/
Now my problem is regarding the reflection options. The script natively allows changing a character's reflection, except this is a permanent change. I like that, but at some point I also need to undo that.
Example: the second actor changes outfits quite a lot due to transformation abilities, so when I change their actor graphic, the reflection will change accordingly. Let's call that the game's "default" state. After I use a scriptcall like
Code:
reflect_sprite(2,"Evil",3)
But how do I undo that? Because this change is permanent - even when I change the actor graphic, the defined reflection remains in place, and I want that removed once the "evil" reflection is no longer needed.
So I need a scriptcall to restore the default state.