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- Feb 22, 2016
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So I recently decided to switch back to Galv's Event Detectors plugin after an unsatisfactory experience w/ Yanfly's Event Chase plugin. There's a specific enemy behavior I'm trying to implement, but haven't been able to, despite getting very close. So, I have visible monsters on the map and I want them to a few things.
In short, I want to combine the rand & return behaviors.
- Wander around randomly when not detecting the player.
- Chase the player upon detection. (chases for X tiles, and accounts for LoS)
- Return to the original location and continue wandering randomly after "losing" the player.
Galv.DETECT.event(14,6,true) ? this.detector(0) : this.detector(1);
In short, I want to combine the rand & return behaviors.