Action Indicators - Version 1.3
RPG Maker MV Plugin
Galv
Updates
2016-03-06 - Version 1.3 - now works with counters and events that are 'under' the player.
2015-12-08 - Version 1.2 - Added options for enabling/disabling, auto hiding when events are running and Z value
2015-12-07 - Version 1.1 - fixed a bug causing crash when events were removed.
2015-12-04 - Version 1.0 - Release
That's the problem I am facing, too. I am using 1.6.1 and when moving away the icon stays where it is unfortunately.. But It's more than a year ago that something was posted here by Galv, maybe this plugin is discontinued.Hi Galv. I love this plugin!Although i'm using your pixel move plugin and i noticed that the icons don't disappear when moving away from the event. Would it be possible for these two plugins to be compatible together?
Edit: I checked your demo and noticed that it is made using 1.4.0 I'm guessing it doesn't work for whatever reason in 1.5.2
var Galv_Game_CharacterBase_moveStraight = Game_CharacterBase.prototype.moveStraight;
Game_CharacterBase.prototype.moveStraight = function(d) {
Galv_Game_CharacterBase_moveStraight.call(this,d);
Galv.AI.needRefresh = true;
$gamePlayer._normMove = false;
};
Galv.AI.checkEventForIcon = function(event) {
var icon = 0;
if (event.page()) {
var listCount = event.page().list.length;
for (var i = 0; i < listCount; i++) {
if (event.page().list[i].code === 108) {
var iconCheck = event.page().list[i].parameters[0].match(/<actionIcon: (.*)>/i);
if (iconCheck) {
// create target object
Galv.PMOVE.center();
$gamePlayer._normMove = true;
return {'eventId': event._eventId,'iconId': Number(iconCheck[1])};
break;
};
};
};
};
return null;
};