Galv's Animated Battler Changing Battler on Class

Discussion in 'RGSSx Script Support' started by Omegadragon8, Jul 27, 2015.

  1. Omegadragon8

    Omegadragon8 Veteran Veteran

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    Hi all, I need a scriptlet for galv's animated battler script version 1.3 (http://galvs-scripts.com/galvs-animated-battlers/) that would allow me to change the battler being used when the character changes class (hopefully in battle, as the characters change class depending on what weapons they are currently using). Also I need to find out how to set the other note tags to register via class instead of battlers (such as the melee: x tag). Please take a look for me :)

    I am no scripter (I "Frankenscript"), but I think the problem lies somewhere on these lines if it helps get anyone started :

    236  def setup_animated_battler

    237    @pose = 0

    238   @move_speed = 0

    239    char = actor? ? actor : enemy

    240    @animated_battler = $1 if char.note =~ /<battler:[ ](.*)>/i

    241  end
     
    #1
  2. Andar

    Andar Veteran Veteran

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    I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

    Scripts is for presenting completed scripts...
     
    #2
  3. Omegadragon8

    Omegadragon8 Veteran Veteran

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    I have solved part of the above problem. 
     


     def class_animated

        $data_classes[@class_id]

      end

      

      def setup_animated_battler

        @pose = 0

        @move_speed = 0

        char = actor? ? class_animated : enemy

        @animated_battler = $1 if char.note =~ /<battler:[ ](.*)>/i

      end

    and now all of my battlers are registered by class. However this is not updating the class graphic during the weapon equip in battler (which automatically changes the characters class via the following script)

    module EQUIP_CLASS

     

      WEAPON_TYPE_ID = {}

      WEAPON_TYPE_ID[1] = 2 # WEAPON_TYPE_ID[Weapon Type ID] = Class ID.

      WEAPON_TYPE_ID[2] = 1

     

    end

     

    class Game_Actor < Game_Battler

     

     

      

      alias equip_change_equip change_equip

        def change_equip(slot_id, item)

           equip_change_equip(slot_id, item)

              case slot_id

              when 0 

                unless item.nil?

                  class_id = EQUIP_CLASS::WEAPON_TYPE_ID[item.wtype_id]

                end

                  if class_id != nil

                    change_class(class_id, true)

                    init_exp

                    init_skills

                  end

                end

                           

            end

      end

    Outside of battle everything is working perfectly, inside not so much. Can somebody please show me how I can have the animated battler graphic update during battle before leaving the equip screen?
     
    #3
  4. Omegadragon8

    Omegadragon8 Veteran Veteran

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    You can close this topic now thanks. I have solved the problem, though its in a roundabout and sloppy scripting way.
     
     
    #4

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