Galv

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Animated Menu Cursor - Version 1.6
RPG Maker MV Plugin
Galv



Introduction
A simple one - for menu commands not the mouse!


Screenshot
galv-animated-cursor-image_zpsjxaohhk7.gif



Features
Use an animated image to display next to your menu commands. Settings include tweaking it's location, animation speed, frames, command indents, etc.


How To Use


- Copy the "GALV_CursorImage.js" file into your project's /js/plugins/ folder.
- Copy the "WindowCursor.png" file into your project's /img/system/ folder (or make your own!)
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works.



Plugin
Get it here


Credit and Thanks
- Galv
- MV button graphic was used for demo cursor

Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". 
smile.png



Updates


2016-08-10 - Version 1.6 - cursor hid in yanfly battle status window. Updated to work with MV1.3 changes


2016-06-13 - Version 1.4 - removed cursor from shop plugin number windows


2016-06-11 - Version 1.3 - removed cursor from number input window. Fixed indent in default battle status window


2016-05-12 - Version 1.2 - required image will now not be removed with "exclude unused images" deployment option.


2016-04-11 - Version 1.1 - fixed a display bug in initially inactive windows


2016-04-02 - Version 1.0 - release 
 
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Galv

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Thanks for the report, I've fixed that now in v.1.1
 

Sait™

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Thanks for the report, I've fixed that now in v.1.1

nice! but hope you will fix this one too, cursor diaplay in Input number box, it's not neccessary. @Galv


Capture.PNG
 
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Galv

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Ahh, sorry I missed your post about the input number box. Adding to my to-do list.
 

Sait™

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thank you very much. I'll wait for fixed version :D :thumbsup-right:
 

BigTaro

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Galv,


I love the plugin, but there seems to be a glitch with the sideview battle system and Yanfly's Battle Engine Core.  See below:

glitch.jpg
 

Galv

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Updated to 1.3 - fixed that battle status window issue and removed cursor from number input
 

BigTaro

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Thanks Galv, that seemed to fix it.  One question though, the arrow pointing at the actor's name during a battle isn't animated.  Is that due to the window being inactive or something?

glitch.jpg
 
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Galv

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Yes, correct - it doesn't animate on inactive windows. The animating is to draw players attention to the active window
 

Oscar92player

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It seems that the selectable item/number error persists in the input of items in shop:


Sin_t_tulo_1.png



The cursor covers the number of items you want to buy.
 

Galv

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This does not happen in the default shop. It looks like you are using a shop plugin.


Please try putting the menu cursor plugin below that shop plugin in the list. If the issue is still there, please link me to the plugin so I can get it and make it compatible.
 

Oscar92player

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I tried to put the plugin below, but nothing happens, sorry.


The Shop plugin is from Yanfly; here's the link to it:


YEP.53 – Shop Menu Core


Thanks in advance for the help!
 

Galv

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Thanks - I've updated to 1.4 to remove the cursor from displaying in that shop number position 
 

Galv

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Updated to 1.6 - hid menu cursor in yanfly's battle status window and fixed a precache issue in MV1.3
 

waynee95

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Is there a way to not display the cursor in battle screen?
 

Galv

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Not without changing the code. This works in all menus.
 

ahenke

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Hi!


Im having problem with it not showing up at all on any screen
 

Galv

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Try putting it below other plugins in your plugin list
 

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