Galv's Auto Common Events MZ

Galv

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Auto Common Events MZ
RPG Maker MZ Plugin
Galv

Introduction
Just a simple plugin to allow more functionality during the game after certain processes.


Features
This plugin allows you to automatically run common events at certain parts of the game process. These are currently:
– after player loads a saved file
– after player saves their game
– when the player transfers to a map
– every time the map scene opens (eg. after returning from the menu or other scene to the map)
– every time the battle scene starts
– entering a vehicle
– exiting a vehicle
– when a game over occurs

Note: These common events run after any currently active event has finished processing it's commands.

Plugin commands let you specify the common event id's for each. Script calls allow for changing them during game.


How to Use
- Copy the "GALV_AutoCommonEventsMZ.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
:)
 
Last edited:

Galv

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Updated (version 1.1) to include entering/exiting vehicles. I thought that might be useful functionality.
 

XGuarden

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Did this plugin allow to start a common even when a new game is started?
 

Galv

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You can run a common event from an autorun event on the starting map.
 

estriole

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Did this plugin allow to start a common even when a new game is started?
i think we don't need that feature in this plugin since we can just add autorun event on the first map.

edit: ouch ninja'd by Galv :D :D
nice plugin btw :D.

btw i think you need to add before GameOver common event
 

XGuarden

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i think we don't need that feature in this plugin since we can just add autorun event on the first map.

edit: ouch ninja'd by Galv :D :D
nice plugin btw :D.

btw i think you need to add before GameOver common event
Of course we can do that. But's I just find that ugly this way. I like the code to be really easy to read.
For me a common even with autostart on a map is less pretty then a common event.
 

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