Hey mate. I've noticed that when I have the camera zoom in and a bust is shown in dialogue, the bust is magnified as well. Is there a way to make the busts not zoom in with the camera?
The default screen zoom functionality includes "Show Pictures" as part of the screen that zooms. I don't plan on changing how those pictures work with this plugin. My 'Message Busts' plugin, however, works as intended with the zoom functionality of this plugin.
Hey Galv,
Quick bug report: If you use the focus command on a scroll loop map you get some strange behaviour. Depending on the speed and the character position I've seen the screen on continuous loop and a position in the middle of the loop. Tested on a 20 x 13 horizontal looping map with a 960 x 540 resolution. I tried playing with the move speed and I was able to get a couple different results but none of which are the map intention.
I've tested the plugin on a looped map, and can replicate odd event issues when using a map that is smaller than or same size as the screen.
It seems to work fine with looped maps larger than the screen size, where it has an off-screen tile to do the "move event from one side of the map to the other" trick (as it doesn't make multiple events for the loop). I recommend if doing this, make the map larger than your screen size.
Also... an update.
Updated to version 1.7.
Now includes 'wait for camera' plugin command to wait for the camera to reach the target before moving to next event command. Obviously, use this responsibly - if you target the camera on a moving event and then 'wait for camera'... you might be waiting a while if the camera never quite reaches that event as it runs away.