Hello @Galv , is there a way to disable the scrolling XY of this plugin? Aside from Setting always a plugin command CAM DISABLE? Thanks in advance
Not sure what you mean. CAM DISABLE is the way to disable the smooth camera motion. To disable scrolling completely you could target a position on the ground so the camera doesn't scroll at all.
Thanks for your reply Galv, Sorry for that. What i mean is, A choice of Stopping the smooth camera motion when character moves throughout the game.
@Galv @Anisoft I have one problem. If i use some things that will displayed on events like galvs message styles or an notification window, that appears over the players head, than it all get shifted. Here a screenshot as example: Spoiler: Screenshot Is there a way to fix it? SRDs Camera Core do not have this problem and Galvs Screen Zoom, too. But this both have other problems
Hey Galv, I love the plug-in. Things just look so much better than with the stock system. I've encountered a bit of a bug, though. So Yanfly made this pretty spiffy "Grid-Free Doodads" system that lets you place objects anywhere on a map as a less memory-intensive alternative to parallax mapping. However, I discovered when this plug-in is active, moving around causes any placed doodads to shake or vibrate as the camera pans around. I'm assuming it has something to do with the draw calls, but I don't know. Any chance you could take a look? I've made a project so you can see what happens with this.
@styx92 I have not yet worked out the math to fix with zoom plugins. I do plan to get this done, though @Allerka For some reason the project you linked to there just comes up blank when I try to run it for me so I cannot see it. An uncompiled version would be more beneficial for me so I can look at the code and setup in the RMMV editor
Whoops. Sorry about that. Try this one, it's just the raw project. Guess I still have a bit to learn about MV's publishing options; it's a bit more complicated than VXA's.
In Yanfly's plugin change lines 531 and 541 from: Code: return Math.ceil(value); to Code: return value; I'm sure there was a reason Yanfly wrote it like this, so I am not sure if this will cause any other problems but it does appear to fix the jitter with the camera movement.
Well dang, that was simpler than I was expecting. Unfortunately, a lot of the doodads are still shaking like jello when I move around. It seems like it depends a bit on the doodad, some are stable while others jump around a lot. I'm not sure what the common thread is, it doesn't seem to be size-related (One big tree will be stable while the next will shake, same with smaller objects). It's happening in both my main project and the sample project I made, so boiled down to just these two it's something between these two plugins that's not playing nice. I see that Math.ceil function appears a couple more times in Yanfly's plugin, maybe that's it? I'm entirely guessing, I have no real idea what's happening. But thanks for looking into it and digging through someone else's code.
Hey guys, any idea why I am getting this error? This is my plugin command: And this is the error: Is GALV_CamControl plugin incompatible with YEP_EventSpriteOffset?
For the people that needs this plugins functions in a script call because of reasons (e.g. needing variable for target), here's the script call: Code: $gameMap.camTargetSet(target,speed); Example Use: Code: $gameMap.camTargetSet($gamePlayer, 100); It seems only coordinates don't work. But events and player still does.