Galv's Character Animations

Galv

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Character Animations - Version 1.7
RPG Maker MV Plugin
Galv



Introduction
Another port to add ways to make your games more visually appealing.


Screenshot



Features
Show a different character animation for the party when the player is idle, walking, running or jumping. Also allows you to set a common event to run after a specified idle time has passed.


How to Use
- Copy the "GALV_CharacterAnimations.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Create charactersets for your characters - each character uses their own characterset.
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates
2017-10-28 - Version 1.7 - Fixed bug I made with follower dashing
2017-10-26 - Version 1.6 - Character Animations now work with events
2016-07-02 - Version 1.5 - Changed to reset animation frame to first when switching between idle, run, walk, jump
2016-07-01 - Version 1.4 - Fixed a bug when event running
2016-04-18 - Version 1.3 - Added option to change graphic when jumping as well
2015-11-16 - Version 1.2 - Fixed a bug when running into a "player touch" event
2015-11-03 - Version 1.0 - Release
 
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Radis3D

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Naisu..(Nice)

For adv. Artist.. :3
 

Nomi

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YOU are to awesome for this world
Waited for this since release...mb even before?!

Thx a lot Galv
 

Emmych

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Hey, Galv, is there a way to make this script compatible with MA's extra movement frames?  I'd kill to use both, but atm they're not playing nice. <__<;
 

Galv

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Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.


I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
 

Joronjo

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FINALLY! Thanks you Galv!
 

ProxZ

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Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.

I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
I look forward to that update! Sequential looping  frames is preferred over the default looping style due to the ability to create anticipation and follow through. 1-2-3-1-2-3 instead of 1-2-3-2-1
 

Emmych

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Well, hey, wicked cool!  I look forward to it~ <W<
 

Snuffy

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This is great! If you get the multi-frame part added, this will be really widely used.  Nice work!
 

beenbaba

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Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.

I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
First of all thanks for this script its great! And second your own project eh? I look forward to seeing what that is for sure!
 

Galv

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A few people requested this - the plugin has been updated to 1.3 - added ability to change graphic when jumping.
 

Jonforum

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Character Animations - Version 1.3
RPG Maker MV Plugin
Galv

Hi, small bug when i use this script.
I can use the $ for make it 1 file .


The $ work with your other script , GALV_CharacterFrames, but this one we need to delete the $.


Tank you , love all your script.
 

Galv

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That's not a bug. You need to have a full characterset for this plugin to work as the animations use different 'characters' in that characterset.
 

BloodletterQ

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It's a shame it doesn't work for NPCS but your frames would work just as well I guess.

I am wondering though how I could make an event that idles as well as walks around besides the player.
 

Galv

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Perhaps you could use custom move route to control graphic change when stopped or moving and random movement. Haven't tried to see how fluid that would be
 

solaris1111

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Hi Galv! I've started using this plugin and it's very cool! Somehow, i have a little problem with it. When i run or walk to an event and i press the OK button before the walk/run animation stop, the animation is still going, like it's running on place. It happen almost all the time when you run to someone.  Do you think there is a possible fix?
 

Galv

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Oh wow, thanks for letting me know. Seems I made a bug from last update, surprised nobody saw it until now


Grab version 1.4 and let me know if any issues.
 

solaris1111

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Awesome!!! Thank you for the quick update :D!!! IT WORK!!!
 
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