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Character Animations - Version 1.7
RPG Maker MV Plugin
Galv



Introduction
Another port to add ways to make your games more visually appealing.


Screenshot



Features
Show a different character animation for the party when the player is idle, walking, running or jumping. Also allows you to set a common event to run after a specified idle time has passed.


How to Use
- Copy the "GALV_CharacterAnimations.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Create charactersets for your characters - each character uses their own characterset.
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates
2017-10-28 - Version 1.7 - Fixed bug I made with follower dashing
2017-10-26 - Version 1.6 - Character Animations now work with events
2016-07-02 - Version 1.5 - Changed to reset animation frame to first when switching between idle, run, walk, jump
2016-07-01 - Version 1.4 - Fixed a bug when event running
2016-04-18 - Version 1.3 - Added option to change graphic when jumping as well
2015-11-16 - Version 1.2 - Fixed a bug when running into a "player touch" event
2015-11-03 - Version 1.0 - Release

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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