Galv's Dynamic Traits

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,185
Reaction score
1,134
First Language
English
Primarily Uses
N/A

Dynamic Traits - Version 1.0
RPG Maker MV Plugin
Galv



Introduction
Making traits a little more flexible.


Screenshot



Features
Add traits to actors during the game via script call or use note tags on actors or classes to specify traits that can be gained when reaching certain levels.
Traits added via script call can also be removed with a script call.


How to Use
- Copy the "Galv_DynamicTraits.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-10-30 - Version 1.0 - release 
 

Attachments

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
479
Reaction score
43
First Language
Italian
Primarily Uses
Interesting plug !!!


With it ... I can to ensure that if a character increases a certain level, you add a slot in more of accessories ???
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,185
Reaction score
1,134
First Language
English
Primarily Uses
N/A
I don't think you can add equip slots via traits. This plugin only does the default traits in RPG Maker
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
479
Reaction score
43
First Language
Italian
Primarily Uses
I don't think you can add equip slots via traits. This plugin only does the default traits in RPG Maker


Ah, ok, it does nothing !!! ;)


Your Plugin is still very nice and helpful !!! :D
 

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
194
Reaction score
14
First Language
English
I'm using this plugin to add skills via a choice menu. It works, but when I go back and choose another skill to add in addition it overwrites the last skill I chose instead of adding it in addition... The last skill I chose disappears

The Script calls im using are:


Galv.DTRAITS.addTrait(0001,41,08,0);


Galv.DTRAITS.addTrait(0001,41,09,0);


Galv.DTRAITS.addTrait(0001,41,10,0);


Galv.DTRAITS.addTrait(0001,41,11,0);

To add to Actor 1
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,671
Reaction score
2,993
First Language
Tagalog
Primarily Uses
@lonewolph You can add skills using event commands (I think it's called Change Skills) or even default script calls, you don't really need to do it via dynamic traits.


I'm curious to your bug though..
 
Last edited by a moderator:

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,185
Reaction score
1,134
First Language
English
Primarily Uses
N/A
As Engr. said - don't use this plugin for that.


From the plugin help file:

Adding traits using this method will replace any previous traits also added by this method that have the same code. (So only one of each trait can exist on an actor from these manually added traits).
 

lordvalinar

Lord of the Damned
Veteran
Joined
Mar 31, 2013
Messages
168
Reaction score
30
First Language
English
Primarily Uses
Hey Galv, I'm having an issue with the plugin. Only setting I did was turning the 1st parameter (to show in level up - because I'll be using a custom level up method) and I'm getting this error on startup (also included screenshot of console and if you need the plugin list I can get that too):




Specifically it pointed to this line here:

I hope these help you, which could help me lol I even tried re-arranging the plugin order and that doesn't seem to do anything.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Free RPG Maker Ready Charging Up Animation

Enjoy -No Credit Needed But Appreciated -
Download it at https://lvgames.itch.io/free-charging-up-pixel-animation-fx-rpg-maker-ready
:/ .... so, thought I’d go to the park to sit in the cool breeze and get out of the house a little. Nope, guess that’s quarantined too. Ok...
How do you do when you want to work on projects but the game companies make so many games available for free because of the quarantine?
Kes
I have just stepped down from being a Mod, so please don't send me any more pm's with Mod questions. Thanks
Made a brief video showcasing early game play... Got a copyright claim by BIG UP! (https://big-up.style/) for using music I bought from here (Future Steam Punk Pack). Now I wonder if I should strip any purchased music from here out of my game. :LZSskeptic:

Forum statistics

Threads
95,485
Messages
929,496
Members
125,725
Latest member
Elender
Top