Galv's Event Spawner MZ

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,302
Reaction score
1,567
First Language
English
Primarily Uses
RMMZ
Event Spawner
RPG Maker MZ Plugin
Galv

Introduction
Spawn new events on a map.




Features
Spawn events from a specified map onto other maps at the location you choose or to a random region tile on the map.
Specify if you need the spawned events to be temporary (disappear when the player leaves the map) or saved (stay on the map forever like a normal event).


How to Use
- Copy the "GALV_EventSpawnerMZ.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
:)
 

Elgigante94

PROJECT 1
Veteran
Joined
May 4, 2020
Messages
33
Reaction score
15
First Language
French, Spanish
Primarily Uses
RMMZ
Nice script ! Thanks Galv
 

DigitalWF

Veteran
Veteran
Joined
Apr 13, 2020
Messages
214
Reaction score
57
First Language
English
Primarily Uses
RMMV
This is one of core plugins in my huge mv project. Thank you for porting it to mz so I can continue the project in mz.
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
740
Reaction score
468
First Language
Polish
Primarily Uses
RMMV
Thanks for that! Would bo cool to spawn event on X, Y position set by variables.
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,302
Reaction score
1,567
First Language
English
Primarily Uses
RMMZ
Example of using variables in the script call (hopefully I didn't do any mistakes, I didn't test this):
JavaScript:
let x = $gameVariables.value(1); // value of variable id 1
let y = $gameVariables.value(2); // value of variable id 2
Galv.SPAWN.event(eventId,'xy',[x,y],'all',true);
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,302
Reaction score
1,567
First Language
English
Primarily Uses
RMMZ
Updated to 1.1 – fixed a crash when an animation was playing on an event while it is unspawned.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts



Made another map, this one even has a cool moving waterfall. I'll have an animated GIF later whenever I'm done adding stuff. :LZSwink:
Back here again?! RPG MAKER, I can't quit you. :kaosigh:
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic. :D

Forum statistics

Threads
105,541
Messages
1,014,485
Members
137,220
Latest member
broiderers
Top