Galv's Event Spawner MZ

Galv

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Event Spawner
RPG Maker MZ Plugin
Galv

Introduction
Spawn new events on a map.




Features
Spawn events from a specified map onto other maps at the location you choose or to a random region tile on the map.
Specify if you need the spawned events to be temporary (disappear when the player leaves the map) or saved (stay on the map forever like a normal event).


How to Use
- Copy the "GALV_EventSpawnerMZ.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
:)
 

Elgigante94

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Nice script ! Thanks Galv
 

DigitalWF

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This is one of core plugins in my huge mv project. Thank you for porting it to mz so I can continue the project in mz.
 

fizzly

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Thanks for that! Would bo cool to spawn event on X, Y position set by variables.
 

Galv

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Example of using variables in the script call (hopefully I didn't do any mistakes, I didn't test this):
JavaScript:
let x = $gameVariables.value(1); // value of variable id 1
let y = $gameVariables.value(2); // value of variable id 2
Galv.SPAWN.event(eventId,'xy',[x,y],'all',true);
 

Galv

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Updated to 1.1 – fixed a crash when an animation was playing on an event while it is unspawned.
 

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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