Galv's Event Start Types

Galv

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Event Start Types - Version 1.0
RPG Maker MV Plugin
Galv



Introduction
Make an event do something different depending how it was activated.


Features
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.


How to Use
- Copy the "GALV_EventStartTypes.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates
2016-07-22 - Version 1.0 - Release
 

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