Galv

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Galv's Extra Agility Turn - Version 1.0
RPG Maker MV Plugin
Galv



Introduction
The idea from Breath of Fire 3 where a high agility was very advantageous.


Screenshot
ex-agi-turn_zpsjherspbs.jpg



Features


Much like Breath of Fire 3, Battlers with a high AGI parameter can get extra turns between normal battle turns. This is based on a % amount higher a battler is than the average agility of the opposing team. These extra turns do not advance states/poison/regen etc.


This is not compatible with battle systems that modify turns (such as ATB or immediate action systems).




How to Use
- Copy the "Galv_ExAgiTurn.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-10-09 - Version 1.0 - Release 
 

kovak

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So a system that uses a default tuRN order may be compatible, right?
 

Galv

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Maybe - might have to test. I can try to make certain ones compatible when I get time down the road if people want them.
 

HiHiPuffy

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Maybe - might have to test. I can try to make certain ones compatible when I get time down the road if people want them.





Hi first off I love this plugin! Ive literally been looking for weeks for a way to do this! Is it possible to set it to more than 1 attack? For example if A has 99 AGI and B has 20 AGI, A would attack 4 times before B can.
 

Galv

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Not with this plugin, sorry. It only gives one extra turn between main turns
 

zelanius

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Hi Galv, not sure if this is a plugin conflict, but I noticed that despite having the advantage and ambushing the enemy, they get an extra turn due to the enemies having a higher AGI. I tried going through the script but could not find any lines where it check for if either side has initiative. Perhaps you could look into it when you can? Thanks in advance.
 

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