Galv

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Galv's Extra Agility Turn - Version 1.0
RPG Maker MV Plugin
Galv



Introduction
The idea from Breath of Fire 3 where a high agility was very advantageous.


Screenshot
ex-agi-turn_zpsjherspbs.jpg



Features


Much like Breath of Fire 3, Battlers with a high AGI parameter can get extra turns between normal battle turns. This is based on a % amount higher a battler is than the average agility of the opposing team. These extra turns do not advance states/poison/regen etc.


This is not compatible with battle systems that modify turns (such as ATB or immediate action systems).




How to Use
- Copy the "Galv_ExAgiTurn.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-10-09 - Version 1.0 - Release 
 

kovak

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So a system that uses a default tuRN order may be compatible, right?
 

Galv

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Maybe - might have to test. I can try to make certain ones compatible when I get time down the road if people want them.
 

HiHiPuffy

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Maybe - might have to test. I can try to make certain ones compatible when I get time down the road if people want them.





Hi first off I love this plugin! Ive literally been looking for weeks for a way to do this! Is it possible to set it to more than 1 attack? For example if A has 99 AGI and B has 20 AGI, A would attack 4 times before B can.
 

Galv

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Not with this plugin, sorry. It only gives one extra turn between main turns
 

zelanius

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Hi Galv, not sure if this is a plugin conflict, but I noticed that despite having the advantage and ambushing the enemy, they get an extra turn due to the enemies having a higher AGI. I tried going through the script but could not find any lines where it check for if either side has initiative. Perhaps you could look into it when you can? Thanks in advance.
 

ethervagabond

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@Galv

Hi I know this is an old plugin and all, but I'm wondering if there's a way to set this plugin up to be more compatible with Yanfly's Battle Engine Core plugin's Turn Order Display extension. It almost works perfectly, but for some reason during the extra turn, it always displays one extra turn that doesn't exist.

Like for instance, if I set up a battle where I know my entire party will get an extra turn, the turn order displays in full, on the first turn, but then during the extra turn, my entire party plus one enemy will display on the turn order as if he's going to get an extra turn as well, but he doesn't (actually technically it displays all the enemies' turns, but they're all stacked on top of each other). Any thoughts? Thanks.
 

Galv

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Sorry, I don't plan to look into compatibility of my older plugins.
 

ethervagabond

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Sorry, I don't plan to look into compatibility of my older plugins.
Yeah, I thought you might say that. Oh well, I still love the plugin. I'll figure out some way to make it work.
 

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