Galv's Invader Mini Game

Galv

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Invader Mini Game - Version 1.2
RPG Maker MV Plugin
Galv



Introduction
A much more complex and customizable remake of my Ace version. This is not a new user friendly plugin or plug-and-play. It requires eventing knowledge, database knowledge (animations) and a lot of time to set everything up how you like it. Basic javascript knowledge is beneficial.


Video










Features


A top-down shooter mini game that can be played within your RPG Maker MV project. It's pretty much a game within a game and requires patience to create.


Nearly everything in the mini game is customizable such as:
- Game Objects (player, enemies, powerups, bosses, etc.)
- Modules (weapons, armor, shields, etc. - items that can be equipped to objects)
- Phases (parts of levels that control enemy spawn, background graphics, music, etc.)
- Levels (made up of as many phases as required and records how well player does in each level)
The setup of each of the above elements is done via script calls. An xls file is included to assist in building these script calls.


Future updates will include
- A scene where player will be able to equip modules to their ship and play the mini game with their own ship layout.
- Touch screen capability
- Extensive "How-To" tutorial for setting up the mini game
- Much more!




How to Use
- Copy the "GALV_InvaderMiniGame.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Create a new folder in your project: /img/invader/
- Copy from the demo or create your own HUD graphics, named as below:
- /img/invader/invaderHudHull1.png
- /img/invader/invaderHudHull2.png
- /img/invader/invaderHudShield1.png
- /img/invader/invaderHudShield2.png
- Read the help file and examine the demo to learn how it works.
It's a lot to take in but please study this documentation and demo before asking for assistance.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
May be used in FREE RPG Maker MV projects (including graphics from the demo).
Contact me if you wish to use this in a commercial project.
Please credit "Galv". :)


Updates


2016-08-10 - version 1.2 - Fixed crash in MV version 1.3


2016-07-09 - version 1.1 - Added settings for charge and bomb buttons
2016-06-15 - version 1.0 - Object 'collideItem' can add multiple items, 'collideItem' can now also remove 'pupModules', Added 'gainItem' to phase start



2016-05-31 - Version 0.9 - Added 'bomb' functionality - a limited resource to use as a panic button to damage all enemies on screen.


2016-04-15 - Version 0.8 - Free player movement (vertical and horizontal), armor, code optimization, charged weapons, weapon pickups


2016-03-28 - Version 0.7 - Added touch screen functionality


2016-03-05 - Version 0.6 - Bug fixes: Player now dies from collision damage. Objects will now spawn if created without modules.


2016-02-28 - Version 0.5 - BETA Release
 
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Henryetha

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Epic *~* Ty very much!


Just implemented it (I admit, with help of your demo) and it's working perfectly! 


+ It was just what I needed ^^ 
 

exel.exe

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its f@ck!ng crazy man!!! awesome work!! that give me a lot of ideas for games  :rock-left:
 

gRaViJa

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This is really amazing and gives me a lot of ideas as well. Of course I'm interested in using it commercially. Do we have to buy a license for that or is there some other agreement you have in mind for commercial use? I'll also send this in a PM if you don't want that info publicly.
 

Galv

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Thanks - yes, anyone interested in commercial usage please PM me to work out an agreement :)
 

ufi24472

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期待~不過能和普通的RPG戰鬥共存嗎?
 

Galv

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Google Translate:

Expect ~ but can coexist with ordinary RPG fighting it?


Sorry I don't speak Chinese, but from Google translate I think you are asking if the default RPG battles work as well as this one?


If so - yes they do :)
 

ufi24472

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想請問一下,有沒有辦法直接修改難度?
 

ufi24472

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01.png


另外他沒有辦法繼承以前的存檔,也就是必須要新建遊戲


如果使用了這個插件,必須要放棄以前的存檔
 

Galv

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Would like to ask, is there a way to directly modify the difficulty ?


You build every aspect of the mini game... which means you control the difficulty by designing it yourself.

Also he could not inherit a previous save , also is the need to create a new game
 
If you use this plugin, must give up the previous archive


Yes, you need to start a new game and not load a save file that was saved prior to installing the plugin. It's not a plug-and-play mini game. It's not designed to be inserted into your project for convenience - it exists for you to build your own top-down shooter game the way you want to make it.
 
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ufi24472

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Yes, you need to start a new game and not load a save file that was saved prior to installing the plugin. It's not a plug-and-play mini game. It's not designed to be inserted into your project for convenience - it exists for you to build your own top-down shooter game the way you want to make it.
如果我想加入到以發布的遊戲,看來會使玩家的存檔不能使用。


有沒有辦法可以繼承存檔? 
 

Galv

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I don't understand what you mean, sorry.
 

Zortik

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Galv, this is a pretty stellar plugin.

I only have one suggestion. You should change the title from "Invader Mini Game" to "Invader Mega Game".  :rwink:


In all seriousness though. It's coming along really well, best of luck with the fine tuning.
 

Galv

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You would have to create the required variables when loading a game then save the game again. Unfortunately I have a huge to-do list and not enough time to do it all so I cannot help with that right now.


I always recommend starting a new test game after installing plugins.
 

JRich

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That's awesome that this is possible. Thanks!
 

Galv

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Updated to 0.6 - Bug fixes: Player now dies from collision damage. Objects will now spawn if created without modules. Thanks Aitor for the bug reports!
 

Tuomo L

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How do I make power ups? Either purchasable permanent ones or ones you pick up from the battle, ala Gradius.
 

Wren

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This is really cool!


I am trying to think of how I could use it in my Sci Fi themed game.....


Edit:  Wait.... Boss fights and special party recruitment events.....hmm... Galv, you are a genius!!!
 
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Galv

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How do I make power ups? Either purchasable permanent ones or ones you pick up from the battle, ala Gradius.
Not sure what you mean by gradius. I think you mean when you pick up weapon powerup, it changes your ship during game?


That's currently not implemented, but I think it'd be good to have.


The next big enhancement to this plugin will allow you to collect ships and modules (in the RPG or via powerup in the mini game) and a scene that will allow the player to select and customize their ship from the parts they have.
 

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