Ah well, was worth a try. Thank you either way for tryingIf you've really done all on that list, besides someone taking the time look at your project and error trap what is happening in it, I don't have any other ideas, sorry.
* @default 48
When you experience a crash, press F8 and go to the Console tab. That error trace is what anyone needs to start tracking down a bug, and it includes line numbers.Uhm, I'm getting an error just by running the test with the plugin enabled:
Galv.LG.Game_Map_setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function(mapId) {
Galv.LG.Game_Map_setup.call(this,mapId);
this.layerSettings[mapId] = this.layerSettings[mapId] || {}
// Setup map notetag layers
this.createNoteLayers(mapId);
for (var obj in this.layerConfig()) {
obj.currentx = 0;
obj.currenty = 0;
};
};
Galv.LG.Game_Map_setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function(mapId) {
Galv.LG.Game_Map_setup.call(this,mapId);
this.layerSettings[mapId] = this.layerSettings[mapId] || {}
if (!$dataMap || !$dataMap.note) {
return;
}
// Setup map notetag layers
this.createNoteLayers(mapId);
for (var obj in this.layerConfig()) {
obj.currentx = 0;
obj.currenty = 0;
};
};