- Jul 28, 2013
- Reaction score
- First Language
- Primarily Uses
Thank you for the suggestion!would YEP_ClassChangeCore not be an option to do so and bind the items
to the common events for each class?if they can equip only one?
I think this could simplify things, but I can be wrong.
the main problem here probably are the skills for each class
which require all -skill and add +skill for that required class? (when learned)