ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,433
Reaction score
1,693
First Language
Dutch
Primarily Uses
RMMV
would YEP_ClassChangeCore not be an option to do so and bind the items
to the common events for each class?if they can equip only one?

I think this could simplify things, but I can be wrong.
the main problem here probably are the skills for each class
which require all -skill and add +skill for that required class? (when learned)
or obtained.
 

Vis_Mage

Wisp Charmer
Veteran
Joined
Jul 28, 2013
Messages
703
Reaction score
227
First Language
English
Primarily Uses
RMMV
would YEP_ClassChangeCore not be an option to do so and bind the items
to the common events for each class?if they can equip only one?

I think this could simplify things, but I can be wrong.
the main problem here probably are the skills for each class
which require all -skill and add +skill for that required class? (when learned)
or obtained.
Thank you for the suggestion!

I've actually looked into that plugin, hoping that it would be able to do what I'm after. The biggest complication with using the plugin though being that players can equip up to 9 shards, with the class they become being calculated dependent on the combination of their equipped shards.

In case it's of any help, another solution I tried was using one of the multiple extra stats plugins available to track which shards are equipped. However not only does this require the menu to be closed before the class change can happen (something I'd really love to avoid, if at all possible), but also Galv's plugin seems to ignore all notetags given to the shards besides his own.
 

Vis_Mage

Wisp Charmer
Veteran
Joined
Jul 28, 2013
Messages
703
Reaction score
227
First Language
English
Primarily Uses
RMMV

Latest Threads

Latest Profile Posts

Just released a new trailer for Manafinder! It's the TGS trailer! :D I'm very happy with the result!
sooo... im gonna go ahead and release all my game ideas on android as Beta. Everyone will be nice right? cause its Beta... right?...

AABS traps and heals (detail is below the YTB desc)
 I may actually have something I can put into the Boss Battle Build Bout by the time it’s due. It won’t be anything spectacular (or even great (and maybe not even good (I have no idea how to do combat (yay for nested parentheses)))), but I might have a submission none the less.
Today's my first login since Jan 2020. Time sure flies. Sorry to everyone's messages i missed.

Forum statistics

Threads
115,411
Messages
1,089,658
Members
150,150
Latest member
Moss-eater
Top