Galv

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Map Animation Effects - Version 1.4
RPG Maker MV Plugin
Galv



Introduction
Whilst playing around with ideas of remaking my Region Effects, I decided to approach it a little differently for my MV version - Map Animation Effects.


Screenshot
map-animation-effects_zpskvwvulym.jpg



Features
This plugin adds visual effects to maps using animations with the following features:

1. Settings for idividual animations
– Change z value to play under/over map objects and characters
– Play animation at x,y position and not follow target’s movement
These settings are done using a tag in the animation name in the database

2. Region animation effects
– Set “Region Effects” to display when event or the player contact
– Use event note to control what region effects they can activate
– Set global region effects for all maps the in plugin settings
– Set local regions events for each map in the map’s notes
– Choose a common event to run

Combining these things, you can create map effects such as stepping in shallow water, kicking up dust or anything you imagination can create using the MV Animation editor in the database.
The ability to run a common event further adds to the region stepping functionality

This is an intermediate plugin – beginners may find it complicated.


How to Use
- Copy the "GALV_MapAnimEffects.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file to see how it works. Examine the demo if you don't understand.
- Create your own animations to use. Included in the download is MapEffects1.png (to be put in /img/animations/) to start you off with 3 examples of stepping in water, kicking up dust and rustling grass.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2016-04-28 - Version 1.4 - fixed a crash when using the event test feature


2016-02-04 - Version 1.3 - compatibility with Tsukihime's Party and added ability to use event page comments


2015-12-17 - Version 1.1 - Fixed it to work with diagonal movement (place this plugin below diagonal movement plugins)
2015-11-20 - Version 1.0 - Release
 
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Sythian Bard

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This will definitely be useful. Thank you.
 

Neo Soul Gamer

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Very useful plugin. A necessity in my case. Thank you!
 

Alopexdog

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This is great, I loved the one you made for Ace before. Are you going to try and make a region for mirror/reflection?
 

Galv

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Not in this plugin, but I will in a different plugin :)
 

Alopexdog

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Great :D Keep up the good work Galv.
 

Luth

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I guess it won't work in battle ? So that the "typical magic circle cast animation" can be under the hero ?
 

Galv

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Doesn't work in battle at the moment, no - but I will look into why one day and see if I can work out a good way to make that happen
 

Rex Tenebris

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Currently I don't have time for test anything, just looking all the new plugins on my free time and downloading them for when I have more time, so sorry if that feature is already included.

My question is, with this plugin, is possible to display the animations above map tonalties, or even parallax layers? Because for example if you want to display a fireball at night and is shown with a dark tonalty, it will look really bad. If your plugin doesn't have that feature, can you make that feature?

Thank you in advance for the answer.
 

Shiroi Akuma

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Hell yeah, it's perfect for my game! Exactly what I was looking for.
 

jackseg

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Very good, you are a big boss !

Have you an idea to make footprint with maximum performance ? I think it's possible with this plugin.
 
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Galv

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Currently I don't have time for test anything, just looking all the new plugins on my free time and downloading them for when I have more time, so sorry if that feature is already included.


My question is, with this plugin, is possible to display the animations above map tonalties, or even parallax layers? Because for example if you want to display a fireball at night and is shown with a dark tonalty, it will look really bad. If your plugin doesn't have that feature, can you make that feature?


Thank you in advance for the answer.
If you are using my Layer Graphics plugin, the z value will work to appear over/under the layers. I haven't looked but I doubt it would work to display over screen tint.

Very good, you are a big boss !


Have you an idea to make footprint with maximum performance ? I think it's possible with this plugin.
I'm sorry, I don't understand what you mean by footprint with maximum performance. Could you please try to elaborate?
 

Rex Tenebris

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I haven't looked but I doubt it would work to display over screen tint.
Hum... that's really a shame, this is an issue since Ace1 and I guess that even on 2000~XP, if you can give the option to display over screen tint, will be really amazing. If your plugin doesn't do that and you can do nothing about this issue, then I will have to wait for a good light effect plugin like Khas' one and give the suggestion to combine the light effects with animations to bypass screen tint with certain animations like fireballs.

Thank you for the answer.
 

jackseg

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I'm sorry, I don't understand what you mean by footprint with maximum performance. Could you please try to elaborate?
I don't speak good english but I search a plugin to which displays footprint according to the direction and erased it after x footprint.
 
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Galv

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I don't speak good english but I search a plugin to which displays footprint according to the direction and erased it after x footprint.
Unfortunately this plugin won't do that. It uses animations which disappear after they finish playing and there currently isn't a way to display one based on direction.
 

Galv

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Updated to 1.1, fixed to work with diagonal movement. Make sure to put it below diagonal movement plugins
 

Rhamnys

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Hi Galv! Great plugin! What can I do to make the animation above the hero?  I need a grass animation but above the character. Can you help me?
 

Galv

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Animations are above everything by default. If it's not appearing where you want it, check out the help file (Found by clicking the "Help" button when looking at a plugin in the Plugin Manager) and look at the demo that gives examples of how to change the "Z" value. In the demo look at the Animations tab in the database for examples of how to change these things.
 

Rhamnys

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working perfectly! Tks!
 

Handsome_Sorbo

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Thanks so much for the plugin.

I have a few questions as I assume I am doing something wrong. I'm using this plugin to create an idle animation where the character looks at his watch and taps hi foot after a certain amount of idle time has passed.

I have successfully created the animation, and as of right now my character will do the idle animation after 300 frames. I'm happy with this.

However, a few things are happening that are undesirable.  When the idle animation plays for the first time there is a flicker when the animation changes from the default character to the idle animation.  After the first time the idle animation plays this doesn't happen again. Even if the character moves around and stops, the transition is smooth. It's just that first one.

Also, when I transfer to a new map the character always enters the scene doing the idle animation. It's just a little awkward because he'll walk through a doorway, or along a path and then when the screen fades in for the new map he's standing there looking at his watch.

I don't doubt I have done something to cause this problem.  Right now I have a common event set where after 300 frames the character sprite changes to the idle animation.

Any help would be greatly appreciated!
 

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