- Joined
- Oct 23, 2015
- Messages
- 151
- Reaction score
- 189
- First Language
- English
- Primarily Uses
Hello! I'm working on an action adventure rpg which relies heavily on Galv's Map Projectiles plugin for enemy and player attacks and Altimit Pixel Movement to handle pixel movement and collision boxes. Recently I have noticed that the projectiles created by Galv's plugin don't seem to respect Altimit Pixel Movement's collision boxes at all. Here's a video to illustrate what I'm talking about:
In the video you can see I am firing arrows at the monster's head and they go right through, despite having collision boxes around its entire body. (The boxes are represented by the blue lines around events) Galv's projectiles only seem to hit somewhere near the bottom of the sprites of events.
I would like a plugin/patch so that the projectiles created by Galv's plugins trigger when impacting the collision boxes created by Altimit Pixel Movement.
In the video you can see I am firing arrows at the monster's head and they go right through, despite having collision boxes around its entire body. (The boxes are represented by the blue lines around events) Galv's projectiles only seem to hit somewhere near the bottom of the sprites of events.
I would like a plugin/patch so that the projectiles created by Galv's plugins trigger when impacting the collision boxes created by Altimit Pixel Movement.
