So I've been puzzling over this for a bit... I'm trying to make a projectile (be it from the player or an event) emit light as it travels. I'm currently using Galv's Map Projectiles... https://galvs-scripts.com/category/rmmv-plugins/mv-on-map/#post-1824 to cover all of the game's projectiles. I'm also looking to light it with Terrax Lighting https://forums.rpgmakerweb.com/index.php?threads/terrax-lighting-system.49339/ Here's Galv's Map Projectiles demo with Terrax Enabled... https://ufile.io/nuuhvtq3 As far as I can tell according to Terrax's manual, the only commands for referencing a location or event are the Plugin Commands effect_on_event or effect_on_xy or a command in the Event's notes. And of course Galv's Map Projectiles only flips switches or runs common events at the point of a projectile's impact. Other things to note, I do not know in advance where the events or player will be, just that they'll all be somewhere in region 1. I also can't spawn an event as a light source to follow the projectile due to event stacking restrictions in Yanfly's Event Spawner. So is this possible? P.S. I'm also not completely married to either plugin, but as both are almost completely setup gameplay wise... I'd kind of prefer not to redo them if at all possible.