Galv's Map Projectiles MZ

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
Map Projectiles
RPG Maker MZ Plugin
Galv

Introduction
Shoot stuff on the map.






Features
Create projectiles that can interact with player and events using script calls.
These projectiles can be fired from the player or an event and set to shoot in a direction, at a target or toward the mouse position. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more.


How to Use
- Copy the "GALV_MapProjectilesMZ.js" file into your project's /js/plugins/ folder.
- Create graphics for your projectiles in /img/pictures/ folder
- Activate plugin using the 'Plugin Manager'
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
:)
 

BrentBAM

Veteran
Veteran
Joined
Jul 22, 2020
Messages
65
Reaction score
27
First Language
English
Primarily Uses
RMVXA
Yes! Happy to see this one. So much use in puzzles. Thanks Galv!
 

Galahad

Veteran
Veteran
Joined
Oct 10, 2013
Messages
39
Reaction score
10
First Language
English
Primarily Uses
RMMZ
Thank you Galv! This is exactly what I needed.
 

ImaginaryVillain

One With The Particle
Veteran
Joined
Jun 22, 2019
Messages
774
Reaction score
4,369
First Language
Absurdism
Primarily Uses
RMMV
One step closer to my game being able to work in MZ, thanks! :LZSexcite:
 

Heartless_Angel

Lv. 666
Veteran
Joined
Mar 19, 2018
Messages
42
Reaction score
45
First Language
German
Primarily Uses
RMMZ
@Galv YES! I was waiting for this one! Now all I need is Magic Shards Menu, the orb thingie ^^
And I can finally make some progress in my game again.
Thanks for porting your Plugins to MZ, Galv <3
 

cabanas_ds

Veteran
Veteran
Joined
Aug 13, 2020
Messages
54
Reaction score
16
First Language
english
Primarily Uses
RMMV
whaat? so i can make my player shoot npcs on screen now?

no waaaaay!!!!!!!!
 

cabanas_ds

Veteran
Veteran
Joined
Aug 13, 2020
Messages
54
Reaction score
16
First Language
english
Primarily Uses
RMMV
is there any way to take a HP hit when u get hit by the bullet?

i wanna be able to die when uve been hit a few times
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
You could do that with common events and variables. The demo has an example of the enemy projectiles calling a common event when the player is hit. That common event raises a variable, which could be used in a conditional branch to check if player has taken x number of hits.
 

Celestrium

Adventurer
Veteran
Joined
Mar 3, 2020
Messages
80
Reaction score
91
First Language
English
Primarily Uses
RMMZ
Galv - all I can say is that this is an awesome plug-in and you are very talented.

I was just using another one of your plug-ins, and you had made notes in it as to how negative values would affect the position of the image layer in the plug in command itself, maybe a simple detail but made my life so much easier. You really do explain how to use your stuff very well, and wanted to take the time to thank you for that!
 

cabanas_ds

Veteran
Veteran
Joined
Aug 13, 2020
Messages
54
Reaction score
16
First Language
english
Primarily Uses
RMMV
You could do that with common events and variables. The demo has an example of the enemy projectiles calling a common event when the player is hit. That common event raises a variable, which could be used in a conditional branch to check if player has taken x number of hits.
yeah that’s the one!! i’ll do that.

so far i have this implimented in a 5 star police chase system with 3 police shooting at me & 2 cars that crash into you and take damage.

this is basically the alpha abs i needed for mz to get my game going.

ur plugins are so dope. i will sign up to ur ******* because i’m using a few of yours now & they work fantastically.

a pathfinding event movement would also be super super dope
 

shaylina

Villager
Member
Joined
Mar 26, 2015
Messages
16
Reaction score
2
First Language
French
Primarily Uses
This is freaking awesome! Thank you so much. Although, I was wondering, is there a demo like the video you showed, we can download to check how it was all setup?
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
Yes - download my master demo (linked to from the plugin page under the download link). The video was recorded from the demo.
 

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
653
Reaction score
391
First Language
English
Primarily Uses
N/A
Hey Galv,

I know the goal was just to port the plugin, but I figured I'd mention this anyway.

It'd be nice to have a feature where the Event Comment tags can allow projectiles to pass through, but still register as a hit. Not sure if that would require a major overhaul or not.
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
It's a good idea - will add it to my idea bucket for possible future update.
 

Platsch

Veteran
Veteran
Joined
Apr 23, 2016
Messages
100
Reaction score
108
First Language
German
Primarily Uses
N/A
I love your plugin.
if I shoot a switch, then I want the switch to change to self switch A.
how do I do that?
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
In the projectile's action for events, you need to put:
Code:
s(A:on)
 

Platsch

Veteran
Veteran
Joined
Apr 23, 2016
Messages
100
Reaction score
108
First Language
German
Primarily Uses
N/A
Thank you for your prompt reply.
does it also work with 2 effects?
c(93)|s(A:on)
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,305
Reaction score
1,575
First Language
English
Primarily Uses
RMMZ
Hmm, no but that sounds like a good addition
 

Nekohime1989

Nekohime
Veteran
Joined
May 31, 2014
Messages
498
Reaction score
226
First Language
English
Primarily Uses
RMMZ
is it possible to make a project spawn another (basically make projectile explode into smaller ones?)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

And the Lord said, let there be lighting effects! And there were lighting effects! And it was good...ish? Might tweak this some more.
Today was a day of good things! Thank you fate! I pray to the darkness that those that read this will enjoy a good day as well! Power to the gam mak.
People3_1 and People3_2 added!

Part 2 of my Audio Engine tutorial for MZ is out!
Come join our stream starting at 2pm and win cool stuff! :D

Forum statistics

Threads
105,711
Messages
1,015,823
Members
137,393
Latest member
Kensenji
Top