Underserial

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No problem, can u give me a example for the


<projY:x> // y offset for where projectiles start from.

No number i put into this seems to work.

Thanks!
 

Galv

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I've just gone in to test this and seems it is currently broken. I've added to my list to fix that bug.
 

Underserial

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ok thanks =)
also the question is when u insert a Offset, its not working for the hit detection.
Now its going through the enemies and didnt recognize the hits.
 

Skwis

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Hi Galv, I'd like to let you know of a possible bug with this plugin.

I added the projectile graphic to the img/pictures folder and it works perfectly in testing.
However when I deploy the game, I select the "Exclude Unused Files" option, the graphic does not deploy with the rest of the game and I have to manually add the graphic into the deployed game's img/pictures folder.

If this is not a bug and instead something I'm doing incorrectly then please let me know what I have to do to.

Hope you can help. Great plugin otherwise.
 

Galv

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ok thanks =)
also the question is when u insert a Offset, its not working for the hit detection.
Now its going through the enemies and didnt recognize the hits.
I have this on my list to check and fix if it is a bug.


Hi Galv, I'd like to let you know of a possible bug with this plugin.

I added the projectile graphic to the img/pictures folder and it works perfectly in testing.
However when I deploy the game, I select the "Exclude Unused Files" option, the graphic does not deploy with the rest of the game and I have to manually add the graphic into the deployed game's img/pictures folder.

If this is not a bug and instead something I'm doing incorrectly then please let me know what I have to do to.

Hope you can help. Great plugin otherwise.
The way I have done the settings for this plugin, I don't believe I can include the image in the check for excluding unused files. You will have to put them in manually if you use that functionality.
 
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cabanas_ds

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is there anyway to set the mouse click "shoot" to a letter on your keyboard? I just want my player to shoot straight probably just using the C key. I can't seem to find this in the help file.

edit: and also a way to shoot diagonal, say with the second preset Galv.PROJ.quickTar(2);
 
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Galv

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I believe you'll need another plugin that allows you to map other keyboard keys.
 

cabanas_ds

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I found the answer to my question Is in the parrallel event that you simply change the button from the mouse input to this:

◆If:Button [Pagedown] is being pressed
◆Script:Galv.PROJ.quickTar(3);
◆Play SE:drop (90, 80, 0)
◆Wait:15 frames
◆Control Variables:#0027 Glock 12 Shot Counter +=

:End

now I would like to know if there is a way to instead of having the projectile Target Id as the numpad direction or mouse position. could you have it set by direction of a right joystick controller?

since I can now shoot using R1 on my game controller, it would be great if I could use the second joystick to shoot the target id position.

Would this ever be possible?
 

FiercestPixel

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Awesome Plugin! Is there any way to trigger a common event upon the launch of a player projectile whether it hits or misses? I'm trying to create an ammo system.
 

Galv

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How do you create the player's projectiles? Can you not use eventing?
 

WesdrasLink

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I am using this plugin with Cyclone Movement from Hudell, i shoot the bullets from player direction and it works well, but when i am moving, the bullets doesn't go straight (sometimes), there is a way that i can fix this? And it seems that i cannot shoot in diagonal unless if i use your Diagonal Script, but unfortunaly, i want a more Pixel free movement in map for player and NPCS working well with the map projectiles.

EDIT:

Oh, i found out that the bullet problem is because i created a button that make the player stay in a fixed direction, so i can shoot in on direction while moving sideways or back and front, but if the main hero strafe when shooting, the bullets moves oddly. I can confirm that the problem doesn't have anything to do with Cyclone Movement. Can you help me?
 
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AeroPergold

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Finally! We can make Touhou games in MZ! Bullet hell, here we come.
 

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