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Map Projectiles - Version 1.7
RPG Maker MV Plugin
Galv
Introduction
Make puzzles, traps or whatever with projectiles.
Screenshot

Features
Create projectiles that can interact with player and events using script calls.
These projectiles can be fired from the player or an event and set to shoot in a direction or at a target. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more.
How to Use
- Copy the "GALV_MapProjectiles.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works
- Uses pictures from /img/pictures/ folder
Plugin
Get it here
Credit and Thanks
- Galv
Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".
Updates
2017-07-18 - Version 1.7 - added size setting to projectiles to mimic larger hitboxes
2017-04-20 - Version 1.6 - fixed angle of fire when using yoffset and targeting characters
2017-02-09 - Version 1.5 - fixed a bug stopping effects on the player
2017-01-25 - Version 1.4 - added ability to specify a list of projectile ids on on an event which will activate the event actions.
2016-11-09 - Version 1.3 - added animated projectiles, changed hit detection for events to their real x,y instead of their tile x,y, added shooting to mouse location, added fadeout when projectiles reach their max range.
2016-10-31 - Version 1.2 - fixed a crash if an event has no active event page
2016-09-25 - Version 1.1 - fixed a bug with the normal Switch changes
2016-09-14 - Version 1.0 - Release
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