Galv

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What is the exact filename of your file in /img/pictures/ folder? Is it:
grenadeAnim(8,5).png
 

PKirkby

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What is the exact filename of your file in /img/pictures/ folder? Is it:
grenadeAnim(8,5).png
No it's not, it's just GrenadeAnim.png
 

ct_bolt

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@Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

@PKirkby:
No it's not, it's just GrenadeAnim.png
lol ahh well that's most likely the problem then ;):guffaw:
name it grenadeAnim(8,5).png.
upload_2019-12-11_19-6-7.png
...like the example:
upload_2019-12-11_19-9-20.png

Sidenote:
Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
 
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PKirkby

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@Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

@PKirkby:
lol ahh well that's most likely the problem then ;):guffaw:
name it grenadeAnim(8,5).png.
View attachment 128719
...like the example:
View attachment 128720

Sidenote:
Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
Damn, I even thought of that but wasnt sure. Thanks alot!
 

PKirkby

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Oh, d
no prob. glad to assist :)[/QUO
no prob. glad to assist :)
I suppose I should ask, what size is the animation template? Now that I have it work I have to make up a template, the original ones are 192px per frame but it seems your bullet design is a little different.
 

ct_bolt

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Are you referring to the projectiles themselves?
Default are 80x30 but as mentioned above the filename specifies the number of frames.
So in the example image it has 8 frames each frame is 10 pixels.
The speed of how fast it loops through the frames is set to 5.
upload_2019-12-11_22-31-52.png
All frames are on a single row.
Does that help? Is that what you were asking?
 
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PKirkby

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Oh I get it now. Thanks again
 

Martin

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Hey @Galv this plugin is amazing! :D
 
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Crashykk

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Hello. Is there a way to set that plugin to use it with different platform levels?
When im on 1 i hit only 1, on 2 hit 2 etc.

I tried to use in event that get hit:
$gameMap.regionId($gamePlayer.x, $gamePlayer.y) === $gameMap.regionId($gameMap._events[this._eventId].x, $gameMap._events[this._eventId].y)
But it doesn't seems to work.

6YtZWx4.gif

I created a bow thanks to that plugin, but it hits events even if they are on different regions. 1 = 2 :/
 

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Martin

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Anyone have done this projectile for a hookshot? want to share the graphics?
 

Crashykk

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I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V
 

Martin

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I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V

Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
 

Crashykk

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Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
Its a lot of work with that solution. I would need to crate whole tutorial for people to understand it. :L
 

Bex

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Awesome, this looks like it is perfect for Tower Defense Games.
 

KotoYama

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For some reason, the projectiles are hitting me slightly below the character even though there are no blank spaces in my sprite sheet. So when I'm staying still and the event shots "in the straight line" it misses. It feels like the collisions offset is something about 12 pixels (Y). How could I fix it?

UPD. Found this in official GALV web site:

Hello Galv,

first off, thank you so much for your plugins. They help tremendously in making my game become reality.

Unfortunately I (most likely) encountered an issue with this plugin when using sprites with the ! prefix that disables the Y-shifting. In that case bullets will pass through the player, if directly standing to the left or right side of the shooting event.
 
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Notocorda

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I have a problem with this plugin, I am not sure why, but a weird sound effect plays
by itself every time the player shoots, and I can´t remove it. The peeble that gets shot doesn´t show either.

Edit: I have no problems at making enemies shoot, it´s just the main character. I pasted the shooting mc parallel effect from the demo to test it (as well as its bullet images) and it still doesn´t work.
 
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Kirby44

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Anyone else have comaptibility issues with plugins that modify the Tilemap ?

I wanted to try the plugin, and got the

Code:
undefined is not a function

error. This was caused by Caethyril's Tile Animation Rate Plugin, then I disabled it. And now it crashes because of biuid436's Wave Filter Plugin

The first one isn't really important, but wave filter is necessary for underwater parts

And I really need a projectile plugin :(
 

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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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