Galv's Map Projectiles

Galv

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What is the exact filename of your file in /img/pictures/ folder? Is it:
grenadeAnim(8,5).png
 

PKirkby

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What is the exact filename of your file in /img/pictures/ folder? Is it:
grenadeAnim(8,5).png
No it's not, it's just GrenadeAnim.png
 

ct_bolt

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@Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

@PKirkby:
No it's not, it's just GrenadeAnim.png
lol ahh well that's most likely the problem then ;):guffaw:
name it grenadeAnim(8,5).png.
upload_2019-12-11_19-6-7.png
...like the example:
upload_2019-12-11_19-9-20.png

Sidenote:
Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
 
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PKirkby

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@Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

@PKirkby:
lol ahh well that's most likely the problem then ;):guffaw:
name it grenadeAnim(8,5).png.
View attachment 128719
...like the example:
View attachment 128720

Sidenote:
Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
Damn, I even thought of that but wasnt sure. Thanks alot!
 

PKirkby

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Oh, d
no prob. glad to assist :)[/QUO
no prob. glad to assist :)
I suppose I should ask, what size is the animation template? Now that I have it work I have to make up a template, the original ones are 192px per frame but it seems your bullet design is a little different.
 

ct_bolt

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Are you referring to the projectiles themselves?
Default are 80x30 but as mentioned above the filename specifies the number of frames.
So in the example image it has 8 frames each frame is 10 pixels.
The speed of how fast it loops through the frames is set to 5.
upload_2019-12-11_22-31-52.png
All frames are on a single row.
Does that help? Is that what you were asking?
 
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PKirkby

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Oh I get it now. Thanks again
 

Martin

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Hey @Galv this plugin is amazing! :D
 
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CrasheR

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Hello. Is there a way to set that plugin to use it with different platform levels?
When im on 1 i hit only 1, on 2 hit 2 etc.

I tried to use in event that get hit:
$gameMap.regionId($gamePlayer.x, $gamePlayer.y) === $gameMap.regionId($gameMap._events[this._eventId].x, $gameMap._events[this._eventId].y)
But it doesn't seems to work.


I created a bow thanks to that plugin, but it hits events even if they are on different regions. 1 = 2 :/
 

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Martin

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Anyone have done this projectile for a hookshot? want to share the graphics?
 

CrasheR

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I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V
 

Martin

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I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V
Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
 

CrasheR

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Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
Its a lot of work with that solution. I would need to crate whole tutorial for people to understand it. :L
 

Bex

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Awesome, this looks like it is perfect for Tower Defense Games.
 

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