Galv

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Does it lag for you in the demo? It might be a combination of plugins?
 

fizzly

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Hey @Galv,maybe you can create something like "pop out" particles in your plugin? It would be so cool, I mean effect like this in the link below. I know it's a little offtopic, but... You're talented, so I wanted to ask.

 

cokes1999

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Does it lag for you in the demo? It might be a combination of plugins?
No, the demo doesn't lag. If it's a combination of plugins, is there any way to quickly find the problem? I'm assuming I have to disable each and every one manually and figure it out.
 

classlion1

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258147_600.png

Hi. Bullet its rotate and i dont need that. My sprite is nonstandart. Can you say me, haw i can fix it?
 

KotoYama

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Hi. Bullet its rotate and i dont need that. My sprite is nonstandart. Can you say me, haw i can fix it?
What do you mean rotate? They won't "rotate" unless having a specific animation for it. Could u maybe send us a gif? Or just explain it better
 

classlion1

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What do you mean rotate? They won't "rotate" unless having a specific animation for it. Could u maybe send us a gif? Or just explain it better
when i shoot in left, bullets move from leds, but when i shoot in right - its normal. Its happend just because my bullet has spase in bottom.
 

Bryanh

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For the life of me I can't figure out how to make individual events self switch when a projectile hits when I have <projEffect> the event just disappears

Edit: Nevermind think I worked it out now :)
 
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I have an event running parallel with inside
If : Button [Pageup] is being pressed
Script : Galv.PROJ.quickTar(1);

End

And a projectile doesn't fire when I hit Pageup

Now if instead of the script call I have...

Transfer Player : Caves of the Beast (27,45)

After I run playtest, when pageup is pressed, the main character transfers to the same map at 27,45.

Therefore it's the script call that doesn't work. I assumed that script fires the projectile in the manner of premade projectile 1 (that one can set in the settings).

Could someone please help me figure out how to use this plug in correctly and make my main character launch a projectile.
 

Shaz

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I have merged your thread with the thread for the plugin



Nobody ever said Plugins were Plug'n'Play - in fact we always emphasize that they're NOT. The term Plugin simply refers to the way in which you add them to the game - you do not have to edit any scripts or copy/paste anything to get them in there.

Please show us your parameter settings for Premade 1.
 

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