Galv's Message Background

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A

Message Background - Version 1.8
RPG Maker MV Plugin
Galv



Introduction
My second plugin in my quest to port my Ace scripts to MV plugins to make messages prettier. I encourage people to make their own nice designs, the one in the demo isn't very fancy.


Screenshot


Spoiler







Features
Display an image behind "Show Message" windows instead of the normal windowskin. These images react to the Show Message settings such as 'Dim', 'Transparent' and positioning.
- A variable can be used to change the image during game
- A switch can be used to disable the image and revert to normal windowskin messages


How to Use
- Copy the "GALV_MessageBackground.js" file into your project's /js/plugins/ folder.
- Copy the image "msgimg_0.png" and "msgimg_1.png" (from either plugin or demo download) into your project's /img/system/ folder (to use as guides for making your own).
- Activate plugin using the 'Plugin Manager'
- Change the switch/variable settings as required (make sure to label the switch/variables you use in your game so you don't use them for something else)
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


Plugin
Get it here


Credit and Thanks
- Galv


Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


Updates


2017-01-22 - Version 1.8 - made compatible with default startZoom function


2016-11-13 - Version 1.7 - fix for if a game ends while a message is open
2016-09-16 - Version 1.6 - made objects available publicly
2016-05-04 - Version 1.5 - fix an issue that kept dim window showing



2016-04-02 - Version 1.4 - Compatibility changes so it works with Galv's Message Styles plugin properly.


2015-10-30 - Version 1.3 - Removed accidental code + compatiblity change
2015-10-27 - Version 1.2 - Fixed a bug with showing behind pictures
2015-10-26 - Version 1.1 - Fixed a bug in variable setting
2015-10-25 - Version 1.0 - Release
 
Last edited by a moderator:

MaxLionheart

Veteran
Veteran
Joined
Aug 23, 2015
Messages
91
Reaction score
28
First Language
French
Nice! I'll use a cartoon bubble when characters speak!

Thanks Galv :)
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,600
Reaction score
2,360
First Language
French
Primarily Uses
I love the converstion but don't you think you should use plugin command instead of switch or variable? 

if you ignore how to do it it's fairly easy to do :)
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
That's true. I figured switch and variable would be easier to use (I've already seen a few people using 'script' event instead of 'plugin' and asking why it wasn't working) plus they were already saved in save game data but I will definitely investigate using plugin commands for future scripts :)
 

harvard1932

Veteran
Veteran
Joined
Nov 29, 2012
Messages
40
Reaction score
10
Primarily Uses
oh yea FYI: the variable control is stuck with 1 :p even if you change it lol.
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
I can change the variable in the settings fine.


I did notice that at times my settings weren't changing when testing my game and closing RPGMaker down and restarting seemed to make the change take effect. I wonder if this is a bug?
 

Rito

Veteran
Veteran
Joined
Jun 29, 2015
Messages
107
Reaction score
50
First Language
French
I have a problem :(

If i change the variable (N°5 for exemple) it does'nt work but it work with variable 1 :



But i's great ! It's worked with Message Core from Yanfly
 
Last edited by a moderator:

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
Hmmm, seems a few people are having issues with the setting not working for them. I've done a bunch of tests and it appears that a test game will randomly not accept the new variable number.


Can you set it to variable 5, then save, close and open your project again and test?


Need to work out why that's happening. Seems odd and random for me as I can get it to work fine nearly all the time, but occasionally it won't.
 

Rito

Veteran
Veteran
Joined
Jun 29, 2015
Messages
107
Reaction score
50
First Language
French
I restart PC and .. it's the same.

I'm looking for

Maybe the number is save in "5" and considered text and not number:



EDIT : No, message core work with number.

I don't find
 
Last edited by a moderator:

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
Ahh, found the issue. I was pointing a variable ID to the value of a variable instead of the actual ID number. Silly Galv!


I've updated to version 1.1, this issue should be fixed
 

Rito

Veteran
Veteran
Joined
Jun 29, 2015
Messages
107
Reaction score
50
First Language
French
Yes it's work. Great job !

Thank you !
 
Last edited by a moderator:

Luiiferu

Flying kiwi
Member
Joined
Apr 18, 2015
Messages
11
Reaction score
8
First Language
Sumerian
Thank you!

It's just like the ace version, love it!  :guffaw:

Now just busts and I'll be all set.
 

harvard1932

Veteran
Veteran
Joined
Nov 29, 2012
Messages
40
Reaction score
10
Primarily Uses
There is a glitch of the script :p

Image doesn't have the same priority as the text, so if there is a background image................. It means..... The background image will take greater priority than the message image, causing it to only show text...
 
Last edited by a moderator:

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
What do you mean by "Background Image"? Do you mean the map graphic? I can't replicate what you are experiencing but I think I might need to change where the sprite is drawn... haha
 

harvard1932

Veteran
Veteran
Joined
Nov 29, 2012
Messages
40
Reaction score
10
Primarily Uses
What do you mean by "Background Image"? Do you mean the map graphic? I can't replicate what you are experiencing but I think I might need to change where the sprite is drawn... haha
xD well, it is "show picture" that is big enough to cover the entire screen. It will cover up the message image, but not the text :)
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
Ahh, show picture - okay thanks. I'll fix that up soon :)


EDIT: Fixed, updated to version 1.2. Let me know if any other issues - thanks :D
 
Last edited by a moderator:

ZcheK

ZcheK
Veteran
Joined
Feb 22, 2016
Messages
96
Reaction score
22
First Language
English
Primarily Uses
Moghunter's Time System Hud seems to stop the custom message box appearing.
 

Galv

Veteran
Veteran
Joined
Oct 1, 2012
Messages
1,184
Reaction score
1,130
First Language
English
Primarily Uses
N/A
If you look in this plugin's settings you assign a switch that disables the message background. You could be turning that switch ON in an event - perhaps one related to the time system hud. Change the switch being used in the plugin settings (to 0 if you don't want to disable it) and see if it works.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

40 card deck size, the plugin seems more sluggish.
Village theme I composed for a commission!
Stream will be live shortly with some Haunting Ground! Feel free to drop by!
welp, the stock market went down by 7% because of corona today. Time to buy stocks?

Forum statistics

Threads
94,561
Messages
921,905
Members
124,427
Latest member
UnusualCorn
Top